| Episodes: 1 | Score: 8.3 (346731)
Updated every at | Status: Finished Airing
Type: Movie
Producers:Bandai Visual | Kodansha
Streaming: Netflix
Synopsis
In the year 2029, Niihama City has become a technologically advanced metropolis. Due to great improvements in cybernetics, its citizens are able to replace their limbs with robotic parts. The world is now more interconnected than ever before, and the city's Public Security Section 9 is responsible for combating corruption, terrorism, and other dangerous threats following this shift toward globalization. The strong-willed Major Motoko Kusanagi of Section 9 spearheads a case involving a mysterious hacker known only as the "Puppet Master," who leaves a trail of victims stripped of their memories. Like many in this futuristic world, the Puppet Master's body is almost entirely robotic, giving them incredible power. As Motoko and her subordinates follow the enigmatic criminal's trail, other parties—including Section 6—start to get involved, forcing her to confront the extremely complicated nature of the case. Pondering about various philosophical questions, such as her own life's meaning, Motoko soon realizes that the one who will provide these answers is none other than the Puppet Master themself. [Written by MAL Rewrite]
Voice Actors
Ootsuka, Akio
Tanaka, Atsuko
Sakamoto, Maaya
Kayumi, Iemasa
Yamadera, Kouichi
News
05/25/2024, 07:53 AM
A new Koukaku Kidoutai (Ghost in the Shell) television anime was announced by production company Bandai Namco Filmworks on Saturday. The new television anime adaptin...
08/31/2020, 02:34 PM
Here are the North American anime & manga releases for September Week 1: September 1 - 7 Anime Releases Africa no Salaryman (TV) (Africa Salaryman) Complete Coll...
04/06/2017, 08:29 PM
The official website of animation studio Production I.G announced on Friday that Masamune Shirow's Koukaku Kidoutai: The Ghost in the Shell (The Ghost in the Sh...
03/06/2017, 10:25 AM
Here are the North American anime & manga releases for March Week 1: March 7 - 13 Anime Releases Phantasy Star Online 2 The Animation Complete Collection DVD Pha...
04/04/2016, 12:43 PM
Here are the North American anime & manga releases for April. Week 1: April 5 - 11 Anime Releases Gakuen Alice Complete Collection Garakowa -Restore the World- B...
01/12/2015, 06:21 AM
Here is a collection of news briefs for the last week in anime/manga news. These briefs include announcements that would not normally receive their own news thread. ...
09/05/2014, 11:46 PM
According to the Japanese official site, a new Ghost in the Shell movie is in production. It is scheduled to make its theatrical debut in Japan in 2015. Source: Offi...
01/15/2013, 05:37 AM
According to Young Magazaine, a new Ghost in the Shell anime was announced to be launched this year. The tile is "Ghost in the Shell ARISE". The official press confe...
04/15/2008, 01:32 AM
Dreamworks has the rights to Ghost in the Shell, and are planning on making a 3D live action movie. "Ghost in the Shell is one of my favorite stories. It's...
Reviews
honzoslav
In the year 1920, a Czech writer named Karel Čapek released a sci-fi play called R.U.R. (short for "Rossumovi Univerzální Roboti"). As you can tell from the title, this play introduced the world to the word robot. The play is about a robot uprising causing the extinction of the human race. The last act of the play tries to answer a simple question. Can a machine become human? The play was met with negative reception from critics, although that probably had more to do with the author's political leanings than the work itself. Either way, the play turned out to be a massive hit andits influence can be seen in sci-fi media to this day. Sci-fi as a whole has obviously changed over the years, yet to this day many authors try to tackle the same question Čapek did more then a hundered years ago. Ghost in the shell is one of these stories. With so many different books, plays, films, series, songs and video games insisting on exploring the exact same question, it must be a real head scratcher, right? Well no, not really. As you might have noticed by looking at my profile picture, I am a Christian. This is important, since from the Christian perspective, the obvious answer is "NO, it doesn't have a soul". You don't even have to be a Christian to arrive at the same conclusion. As long as your belief system includes some sort of spiritual element that makes us who we are, you are golden. You might counter this by saying that I didn't really answer the question, I just used my religious beliefs to dodge it. Alright, you might have a point there. So, for the sake of argument, let's assume that no such thing as a "soul" exists. The answer is once again obvious. NO, a machine by definition cannot be human. But since, as we already established, there is nothing special about us humans, the question becomes completely meaningless. A much better one to ask would be "Can a machine become conscious?". The answer to this depends on the setting, but it usually becomes blatantly obvious after the first five minutes. The robots in this story are either conscious or they are so good at faking it that they are completely indistinguishable from conscious beings. And at that point they would just be conscious *insert that Kaiki quote from Nisemonogatari*. Well, there you go, mystery solved. Now, contrary to what some of you might think, the purpose of my last paragraph wasn't to dunk on everyone with my huge fucking brain. In fact, most of the things I wrote didn't come from me and have been floating around for some time now. I wrote the whole thing to explain in detail that the story has absolutely nothing deep or philosophical about it. What it has is an illusion of depth that can be very easily dispelled just by thinking about it for a few minutes. But because online discourse, by its very nature, will always be dominated by midwits, most of the reviews on this site praise Ghots in the shell for exactly these qualities. What is even more frustrating than that is the fact that the movie manages to stumble upon an idea that would have made for a much better story. Early on, we find out that one of the minor villains had his memories changed. Now that's an interesting direction to take the story. This might be just me, but I am a sucker for stories that fuck with the characters memories. It introduces so much suspense, mystery and even some actually hard questions to tackle. Well, if you are looking for a story like that, I would highly recommend you watch Memento or read "There is no antimemetics division" because those stories actually do something with it. Here it gets immediately dropped. I honestly dont get it. Why would you introduce something this important and then never use it for anything? This is basic writing advice. The gun always has to go off, otherwise it shouldn't even be included in the story. And last but not least, we have the presentation. The presentation is the only reason I gave this movie a positive score. Sure, it has aged a bit and I have seen better looking shows over the years, but it still delivers when it needs to. Sadly, unlike Akira, Ghost in the shell cannot get by on animation alone and, as I already explained, the story is a meandering journey to answer a question you already know the answers to that came nearly a century too late to be innovative. What we are left with is a bloated mess with no meaning or message. If there is one thing I took away from watching this movie, it is that so called classics only rarely live up to their name. A lesson which I have already been taught too many times to count.
HanezeveAbyss
The 1995 Ghost in the Shell Movie had an interesting setting and concept, but weak execution. The first 20 minutes of the movie didn't grab my interest; it didn't established why should I care about the characters and the story. The characters are presented badly; I would label them as pretentious and uninteresting. There is a modicum of time or no time given to show the viewers the important characters' intentions, backgrounds and personalities. Story-wise, it is just plain boring. They didn't manage to create a compelling threat or a stake to the plot. I didn't feel the presence of the main antagonist which should bea big driving force to make the story interesting . The dialogue is decent and has some valid points regarding its themes, but the characters who delivered it have no charisma, and it could have been delivered in a riveting manner. It hurts to watch, because there is no engaging moment throughout the entire 1hr. and 22 mins. run time. There is a lack of criticism for this movie on the internet despite of its lackluster quality. It hurts even more to see this movie topping every anime movie recommendation lists and it is rated highly on MAL and IMDB. Yes, it is an important anime, but it should not equate to people rating this so high.
godBrother
I watched this two times and fell asleep both times. This is just another steaming pile of overrated, overpraised mediocre anime. There's nothing here worth anyone's 2 hours of their lives to spend. More enjoyment and wisdom could be found in a series such as JoJo, because unlike Ghost in the Shell (and something like Evangelion) it doesn't take itself too seriously. The only people I could see enjoying this work is someone who finds Nietzsche profound. Japanese people need to stay away from philosophy for they have obviously been inspired by malignant demons. Shirow-san clearly needs to visit his local Church. The soundtrack was pretty good though.
AndoCommando
‘’And can you offer me proof of your existence? How can you, when neither modern science nor philosophy can explain what life is?’’ Ghost in the Shell is an anime film adaptation of the cyberpunk manga of the same name by Masamune Shiro. Both the anime and manga have received critical praise for decades now and have built a strong fan base in Japan and the West alike. But while the manga is more comedic and light-hearted overall, the anime is much more serious and mature, with the film’s tone making it feel completely different from Shiro’s original work. Part of this is probably dueto the director, Mamoru Oshii and if you haven’t heard of the name before, remember it because he is one of the most thought-provoking filmmakers the industry has ever seen (e.g. Angel’s Egg and Jin-Roh) and his work for Ghost in the Shell is another reason why he is held in such high regard. This film loves to ask the audience existential questions, with the simplest, yet deepest and most difficult to answer being “what makes us human?” Throughout the film, the protagonist Major Motoko Kusanagi asks herself this while working for Section 9, a public security agency run by a group of cybernetically enhanced cops who are tracking down a notorious hacker known only as the Puppetmaster. The movie is set in the year 2029 in a Hong Kong-inspired city where the world has been overrun by a vast network that controls every aspect of one’s life and where people having cybernetic enhancements is very common. Motoko however, has a body which is completely cybernetic, which is referred to as a “Shell”. Due to technological advancements, the definition of being human has been altered; a “Ghost” is what differentiates a human being from a robot, hence the title “Ghost in the Shell”. Because this movie takes place in the future, these are also advancements that have been made in regards to weaponry and military purposes. Concealment and usage of these advancements are executed exceptionally well, even at the beginning of the film. Therm-optic camouflage allows users to become totally invisible and is used heavily throughout the film by both Motoko and her enemies to escape and, in Motoko’s case, another way to kick ass. The guns that are used are able to destroy fully armoured tanks in a matter of seconds. And the way Motoko uses these weapons in battles further demonstrates how mature this film is. Ghost in the Shell as a series overall focuses on tension and strategic build-up before quick bursts of intense action rather than the kind of long, drawn out battles full of action that you’d be more likely to see in a long-running shounen. Ghost in the Shell makes those action scenes feel more important and reduce the amount of unnecessary choreography in these scenes, making every move made feel important and has reason behind it. Even the last battle with Motoko and the walking tank has no wasted movement by Motoko, as any false move could very well cause her death. It’s also worth noting that even having a complete cybernetic enhanced body does not make one invincible. One can still die in the universe of Ghost in the Shell just as easily in real life, but what’s different is that with cybernetic enhancements, one’s sense of pain is lost to their enhanced part/s. From this, one can push their cybernetic body to their breaking point and cause their enhancements to break, whereas without them, such a scenario wouldn’t be physically possible. The amount to detail that went into cybernetic technology alone in this film is nothing short of amazing. These ideas are all fleshed out in the short duration this film has and makes the world of Ghost in the Shell more realistic that it’s possible that this could be our future. There are also practical drawbacks from these advancements; a human can easily be ghost hacked, meaning that their mind can be erased and filled with completely different memories. This is touched upon when Motoko’s partner Batou states that “all the information that a person accumulates in a lifetime is just a drop in the bucket.” While the movie is aimed primarily at self-identification, it also looks at the unintended creation of new life forms, such as what would happen if a program from the internet could become self-aware and escape into the world we all live in, and the dangers that would have on us. It even deals with genetic manipulation, with how combining multiple sets of DNA to form one set that share the greatest features from each set, yet is fundamentally different from all of them. It’s no surprise that Ghost in the Shell is a very complex film when it comes to the subject matter, but the film never tries to shove all these concepts down the viewer’s throat. Many of the deep questions it asks are done in such a subtle way that doesn’t impact the pacing of the show, yet keeps viewers looking deep into the film always thinking. The film plays out more like a sci-fi thriller that keeps viewers both intrigued and entertained. I’ve talked so much on the overall story and themes and yet I haven’t even begun to talk about the film’s animation, which is another one of its strengths since it was made in 1995 and over 2 decades still looks spectacular. Characters move fluidly in action scenes especially, every scene has a sense of atmosphere from backgrounds used, limited CGI that fits the look and feel the overall movie has and a keen eye for detail was clearly present. Every scene has something there that grabs the viewer’s eyes and keeps the viewers engaged even if they do get bored at some points. The level is detail is so high, that in a scene when Motoko is using thermo-optic camouflage, her shadow can still be seen, implying that her camouflage is an optical illusion, to put it simply. The film also has an artistic side to it as the opening shows us the making of a cyborg, more specifically Motoko herself and montages of the futuristic city are shown throughout the film, showing how advancements made over time have impacted the Hong Kong-inspired setting. Even the nudity within this film is rather symbolic and never meant to be taken sexually by viewers. The soundtrack for this film is also amazing with very gripping music from Kenji Kawai that adds to the mystique of the world and at times even feels creepy because of how well it fits with the atmosphere, with “Making of a Cyborg” being one of my favourite OST’s of all time. My only issue with the sound would be the English voice actors, Mimi Wood especially (voiced Motoko) I found very unlikeable and it didn’t help with scenes that were dialogue heavy that involved her. But they were still pretty good and didn’t hinder my enjoyment of the film. The other main issue I had with the fil overall was the characters. Obviously, Motoko is the star of the show and her internal struggle of losing her humanity throughout the film is part of why she’s my favourite female anime character as I am writing this. However, she’s the only character who gets any real development over the course of the film. Batou and the Puppetmaster are the only other characters worth anything in the film overall, with the rest of Section 9 feeling unimportant and replaceable. Now I understand the staff can only do so much with a movie that lasts 82 minutes and they’ve already gone beyond what I believe was expected of them, but I just wish that the film was longer, if only to put more emphasis on the characters. Overall, Ghost in the Shell is a very enjoyable sci-fi flick on the surface, that underneath lies a very mature and complex movie that doesn’t waste any time, and if you don’t pay attention, it will be hard to understand it at all. It’s very clever in how it leaves you in wonder and keeps you thinking about it afterwards, which in my opinion adds to its rewatch value. This film is excellent and should be a must-watch for every anime fan out there. It is not only one of the best anime movies out there, but one of the best science fiction movies that I’ve ever seen as well, up there with the likes of The Matrix and Blade Runner.
gum_rummy
I'll level with you- this movie is boring as fuck. I've been trying to get through Ghost in the Shell since I was 11. I'm 26 now. I still fall asleep every time. With the exception of the action scenes and opening credits, I can't say that this film is worth watching. The delivery of the story leaves a lot to be desired. The scene structure is, essentially: -> Gorgeous animated sequence that ends too quickly -> Characters giving long, monotonous explanations of things that would have been better represented through gorgeous animation sequences, or at least not through what is essentially "radio" -> Rinse, repeat I know animedoesn't grow on trees and there are budgets, but it takes a lot away from the experience of the film when so much of it consists of talking heads. There's almost no characterization to speak of, and those sequences are all the more excruciating because of it. I get that strong characterization is not the point, but the concepts that form the foundation of the film are kind of trite and not interesting enough to carry a story on their own. I understand and appreciate the historical significance of this film, but I'd say save yourself some trouble and just watch clips on youtube and read the synopsis.
karlstein12
I took the time watching the highly acclaimed Ghost in the Shell, which is pretty famous for its philosophical and thought-provoking themes. The story is set in a futuristic world where cyber-hacking exists, and one can control a person's actions through hacking their brains with an element known as "ghost". The film moves on a very slow pace almost throughout, alas a key factor in one deciding to drop it midway. The script is the weak point of the movie. It it too short and it fails to explain just what is going on in this movie. It starts well, it has great pacing and it buildsnicely, but then it grinds to a halt about midpoint and it never gets going again. The main premise of the movie remains unexplained: just what is a ghost and how does somebody hack into it? Are all humans cyborgs? Do they all have artificial bodies? Or just a few? On a deeper level, the script tries to touch on a more interesting problem: what exactly do humans feel, if you take away their body? Are they still humans? Or something else? Are they still capable of love and devotion? The music is great. The theme is haunting, it is surprising and quite stirring. It also complements very well the images on the screen. Ghost in the Shell has some of the best animation I've ever seen, and the character designs really fit the story. There are moments when the camera simply stops in place, lost in a long contemplation, as people go in and out of the picture. There is also the use of water as a mirror, reflecting the reality above, around and beyond it. The action scenes are well done, and during dialogues the camera has a way of focusing on the person who listens, not on the one who is talking, which may be confusing, at first, but then it becomes quite interesting. The camera moves a lot, and the director makes a point out of filling in the entire space around the characters. 20 years on after releasing, the art is still top notch and packs a punch. It might a bit dated by today's standards, maybe, but still very well done. The characters are interesting, and the surroundings are full of small, fine touches, of which some may seem like a little far-fetched, at first, but they all add to the atmosphere of the movie. The action sequences are also well done, but there's only a couple of them and they're short-lived. Then we're stuck with another long sequence of events which add-up to little. In the end, I come back asking myself just what is Ghost in the Shell? The answer to that is that it's a good action anime, that develops a midlife crisis.
BanjoTheBear
(This has been adapted from my reddit thread) The wheel, the boat, the firearm, the car, the computer; technology has come quite the long way over a relatively short period of time. With the advent of the Internet and pocket-sized smartphones, it seems as if the gap between what is science-fiction and what is reality will eventually become nonexistent. One step along that path is the concept of cyborgs, or people who are half-man and half-machine. But what's most interesting isn't just the concept, but the questions it raises. For Ghost in the Shell, it brings about both action and answers. STORY Ghost in the Shell begins instunning fashion. Major Motoko, presumably working for the government, assassinates a political diplomat, setting the stage for what the film has to offer. With such an opening, Ghost in the Shell comes off as both mature and aimed at providing entertainment. This isn't a tale about a high school boy's harem or a campy slice-of-life; it's grisly, with espionage, violence, and killing. And it's something that the movie does quite well. Computer hacking, a one-on-one brawl taking place on an open pond, harrowing car chases, military tank battling, helicopter snipers; it's filled to the brim with sequences that are simultaneously action-packed and real. That last part is important, for two reasons. One, the show is fantastical, with its robots and invisibility cloaks. And two, the scenes progress "normally." There are no over-expositions or lame outcomes; bullets pierce cars and people in an "appropriate" manner. In other words, the show maintains both realism and non-realism in just the right amount of doses. This mix of two opposite sides isn't just found in the action. In fact, Ghost in the Shell actually goes philosophical. Here, in a world filled with computerized information and inhuman humans, a debate on man versus machine is had. Throughout the movie, Motoko questions her existence, as does the Puppet Master. And during the final scenario that takes place, a culmination of thought spills out. Humans themselves can be looked at as machines, containing rational thought, while harboring more animal bases. But there are still limitations in what is "humanly possible." Machines are purely logical, making the choice that brings the most efficiency or the right answer. Being able to perform massive computations gives them the ability to understand the impossible. But their inability to incorporate emotions also limits their "processing power." So what does Ghost in the Shell make of these two opposing forces? Like my introduction discusses, that "next step" is taken. A merging of both people and ideals is had to attain a higher form of life, that next leap in technology. What the film conveys is that man and machine are definitely different but strangely similar. Questioning one's place and wanting to be "something more" is natural for any person, and, in this circumstance, cyborgs and robots, too. And by the end of the film, these thoughts of life and death that were presented continue on in the viewer, giving him or her newfound perspective. Intermittently throughout the movie, the show usually "calms" down so significantly, one wouldn't be remiss in thinking that it was switched out for another. This tactic is intelligent; not only does this give it the opportunity to showcase the world -- such as the creation of the "Shells" and the daily lives of the people -- but also it ties in with its established theme of dichotomy. By revving up the speed and then suddenly slowing everything down, it's as if the audience is taken on a roller coaster, experiencing the action-packed highs and the thought-provoking lows of the tone. Having one's adrenaline pumped up, losing it due to a moderate stretch of "nothing," then immediately having it picked up again further adds to the uneasy sense that permeates the entire film. ANIMATION The art and animation for Ghost in the Shell are easily the highlight. The art for the movie perfectly captures its own feelings. Many dull colors -- grays, browns, blacks, and purples -- are used for the backdrops and characters to give a heightened sense of ambiguity to match the mysterious nature of the ideas being presented. At the same time, everything feels dreary. The grainy filtering, the dilapidated buildings, and the constant overcast with rain create a mood that comes off as something being wrong. That despite the futuristic technology at everyone's disposal, not everything is right in this world. At the same time, the camera direction gives various views of the cyberpunk environment. Wide shots of a darkened room with a lone window, scenic shots of the city from the rooftops, and seeing through another person's eyes gave unique takes on the world, adding further to the elements of action and vagueness. The character designs are both appropriate and cool. Togusa and his mullet, Batou and his coined eyes, and Matoko and her stern face further cause the reiterated dissonance to be clearly evident. To top it all off, the film's animation is superb. Bodies twist and turn during fights, with guns, bullets, and vehicles flowing seamlessly. Combined with smoke effects, subtle movements during conversations, and non-still backgrounds, it gives life to the setting where it is purposely designed to have none. CHARACTERS Where Ghost in the Shell missteps ever so slightly is with the characters that populate it. Essentially, there are only two key players in the events that take place: Major Motoko and the Puppet Master. Major Motoko takes center stage in this futuristic adventure. Stalwart in mind and strong of body, she is the epitome of soldiers designed for warfare. While her best friend is Batou and her police-partner is Togusa, she mostly keeps to herself, doing what she wants, if her propensities are powerful enough. Early on, we see Motoko contemplating the kind of life she leads, and a lot of her characterization is mired in the concept of "birth." More specifically, "rebirth" or "renewal." Having dreams of one's creation are not common; she frequently finds herself literally floating upwards in the sea to recreate that sensation and event. At the same time, we find her discussing the concept of "becoming someone else" with Batou and later on seeing her head on that of a child's body: not a regression, but a restart of her entire person. And what's interesting is where her mind focuses. Motoko places heavy emphasis on the beginning of life, but almost completely ignores its end. For her, death means nothing; she doesn't care if she drowns while enjoying her hobby or having her head crushed by immense pressure. What she values is not just where she came from but who she is now. On a daily basis, she sees how easy a soul can be snuffed out by her or anyone. The film extends this thinking further by investigating the psyche. She witnesses a man whose very memories are altered, and even "finds herself" on a self-reflective walk through the city. In short, she is constantly worrying about her existence. Transitioning briefly to the last important character, the Puppet Master is another person -- or rather a program -- who holds similar trains of thought. Without a true Shell of his own, "he" was created as a tool to be used at will by those of Section 6 for their personal gain. His name holds symbolic meaning on many fronts; he is master of the system to which he is a part of yet a slave to the rules and regulations that govern it; and while he may be able to take over lifeless "Shells" at a whim, he himself is just as much a doll as the one's he controls (as is said by the head of Section 9, Daisuke). Sadly, not much is known about his character; in essence, he is barely shown at all. There is one exception: his obsession with life and death. He sees himself as a sentient being, as someone who is defined as existing in this world. However, he feels "incomplete" due to a lack of death. For him, his start holds no meaning, for it revolves around malice, anger, and evil. Instead, his interest in death is logical in that it makes the most sense for his "well-being" and rational in that it provides him with the "closure" he dreams of having. And thus it becomes clear once more. As the Puppet Master aptly describes it, he and Motoko are "mirror images." They're similar but separate; one thinks of birth and life whereas the other thinks of life and dying. The recurring theme of opposites and the unknown that divides them shines here quite brightly. And in a poignant conclusion, the two become one, signifying a departure from what is seemingly "broken" to unbelievably "whole." Unfortunately, this development in their characters is not looked at in length. Despite having built up to a crescendo, the film falls silent; perhaps this is just one more demonstration of the theme at play. Regardless, the audience is left to ponder what exactly such an outcome means, both in context of that universe and our own. SOUND What's fascinating is how little music actually goes into Ghost in the Shell, while still remaining atmospherically relevant. The one track that gets used the most, with its lone drum and creepy singing, further generates the unsettling sense that takes over much of the movie. At certain moments, it even opts to use more ambient sounds, where one can barely hear the faint tones of the wind-like music. The film can get more "spiritual" when it wants to, too: the slow violin and erratic guitar piece feels mysterious and the violin, chimes, and eventual choir-singing track that backs up the final fight has a distant but hopeful aura about it. Beyond the soundtrack, the sound effects that comprise everything involved are also well-done. Bullets flying, guns clicking, water splashing, camouflage activating; a flurry of sounds barrage the audience that replace the modern use of music, making the film that much more unique. Overall, the voice-acting involved is about average. Atsuko Tanaka as Motoko is soft-spoken and serious, Akio Atsuka as Batou is rough yet kind as the situation needs it, and Iemasa Kayumi as the Puppet Master maintains a monotone form of talking that matches his machine-like manifestation. As a final note, the film is markedly quiet. Certain lines are hardly audible when spoken, and many segments are inhibited from being even marginally loud. ENJOYMENT This movie sounds awesome when described: cybernetic hacking, slick action sequences, and various weapons utilized for combat are just a slathering of what the movie has to offer. Yet I never found myself truly enticed by the film. Certain parts are exciting, but it never felt as if I had to see what was going to be happening next. Part of this issue is the characters. Honestly speaking, they're intriguing, but incredibly boring to watch. Relating to them is extremely difficult, not just because they're mostly made up of computer parts but also because they have this air about them. An air of "in-control," where the entire circumstance never feels as if it will not go their way. It's not that "realism" is destroyed; it's more that the experience isn't gripping, all of the "Hollywood" moments notwithstanding. Finally, it felt as if the film was a half-hour or so too short. With a bit more time, more fighting sequences, more characterization of the Puppet Master, and more meaningful development of the hybrid of technology that was instantiated could have been had, making it an even more well-rounded package. Ghost in the Shell is a movie that introduces two concepts: a futuristic, computer-dominated world and philosophical questioning on what it means to be. With its well-crafted story, interesting characters, and stellar art and animation, it's a movie that still stands the test of time. SUMMARY Story: Great, nice action sequences, moral questioning on man versus machine, thematic balance Animation: Great, dreary art to create ambiguity, nice camera direction, cool character designs, great actual animation Characters: Good, Motoko and the Puppet Master are "mirror images," but lack consequential development Sound: Good, atmospheric soundtrack, nice sound effects, okay VA work, weirdly quiet Enjoyment: Fine, entertaining at times, lacking relatability, a bit too short in length Final Score: 8/10
ModeratelyHuman
Philosophy is timeless, ideas and concepts are things that can be honed and perfected. Some classics are pioneers that introduce novel ideas that are then further improved upon by later works. Other classics are timeless masterpieces that define entire genres as the gold standard; Ghost in the Shell isn't something that is able to meet that standard. The overly simplistic philosophical narrative of GITS just doesn't hold up very well in modern times while other classical pieces have. Ghost in the Shell is a movie driven by concept, a concept that is shown, not told, in a slow, vague approach that requires attention, thought, andpatience. Yet, despite the effort needed to fully understand the film, it offers a surprisingly simple and disappointing payoff. This is a movie that did not provoke thinking or cause me to question my existence or my self worth as a human being, it just wasn't complex or deep enough to change my views on humanity, and instead the topics it brought up seemed obvious to me. This is a movie that tackles human existence on a purely scientific level, which essentially boils it down to a simple fact: that our consciousness, memories, and emotions are merely created from electrical pulses within our brains. Humanity is separated into two parts, our consciousness and our physical body. For us, technology hasn't reached a point where these things that make us distinctly unique can be controlled and artificially replicated. The fact that we can't lends upon contemporary humans a certain sacredness to our existence, to birth, to life, and to our intelligence. The moment technology crosses that barrier, what makes us human will no longer be special or unique. This technological barrier is something that has already been crossed in the GITS universe, and with it, they decide to squander the potential of the setting, and only ask one question: What is a difference between man and machine? At some point, there really is no practical difference, and ultimately, this is the answer the movie provides, and disappointingly, this is the only answer it provides with very little elaboration. What truly scares me, would be if humans will be responsible enough to guide us on the correct path of evolution once we become powerful enough to control it ourselves. Will society be destroyed by the folly of man when we obtain the power of "god"? Or will we evolve into a more advanced species? Will humanity be willing to throw away the primitive identity of what makes us human for the sake of transcending into a higher organism? How will society compete in a world where cybernetic parts are far superior to the organic ones we are born with? How can we trust anyone or anything, how would we know what is real and what is not once our memories and senses can be completely replaced? This movie sort of touches a serious topic, when hackers steal the memories of others for personal gain. This is to show that a human's soul can be modified, just like a program, and it is a situation that is only presented in response to the movie's central, existential question. But besides this the movie doesn't touch any remotely serious topic at all, and most of the movie spends it's time focusing on needlessly building upon a rather pointless existential crisis sort of thing. Because the movie ignored addressing actually important and very real issues future technology will impose on humanity, the movie simply fell flat to me. The setting was immersive and well made, and the story had potential to go a different and much more interesting route. But instead, it took a very simplistic philosophical approach and made it needlessly convoluted. However, while the movies narrative fails to stand the test of time, the design of the futuristic world it builds is breathtaking and thoughtfully well done. The cinematography of this movie is ahead of its time, and its a movie worth watching for its beautiful visuals alone.
AnimatedGuru
I find "Ghost in the Shell" just as a concept AMAZING. The combination of the this idea of what the world could be like in 2029 and the psychological game that this story plays as you move through the movie. STORY:9/10 I'm not going to lie, but after reading the synopsis for this movie i felt that i would be a classic group of bad ass special forces soldiers that hunt down the villain "The Puppet Master". But it is so much more than that!! This movie goes further, they don't just set this movie in the future just to display some cool future military tech(buti will say the future tech they do display is pretty bad ass). The entire plot revolves around that there are human cells in-planted into cybernetic bodies to give human consciousness to a robot (aka cyborgs). The stories main characters are in section 9, a military group that is mainly comprised of cyborgs.They use the cyborg bodies(shells) which are pushed at the audience to realize these cyborg bodies are not just tools but who the people are and its just one thing i am so glad the focused on in this movie. The question that this story also pushes but might be hard to catch for some viewers is "what makes us human". Around the middle of the movie Motoko talks to Batou and questions her own humanity after seeing Project 2501. This can later be resolved up towards the end of the movie when Motoko links with 2501 after which 2501 forcefully combines with Motokos ghost to create one being(This confirms their qualities for basic life because their combination produce a new generic life form). This ending was something that I found both fascinating and never saw coming. Overall this story had so much information crammed into it that you will really need to be paying attention and rewatch it several times to get everything the movie attempts to deliver. The only flaw i could point out in this story is that you will need more background knowledge than just the synopsis to enjoy it to its full potential. ART/ANIMATION:10/10 The art in this show was easily an accomplishment. If you specifically pay attention to the landscapes and cyborg bodies there is an unbelievable amount of attention to detail which isn't just beautiful but also provides as a great atmospheric element to make you feel more immersed in the film and really reflects on how great the "Ghost in the Shell" universe is. Now the animation is one of the things that really shined for me when watching this film. The effects were outstanding and never had a dull moment. Great examples of the animation is when ever a bullet impacts a surface, when Mokoto apprehends the first criminal in the market, and the best of all when she pushes her cyborg body over the limit to stop the tank. Really no flaws in this department. SOUND:9/10 The music in this movie provided as another great atmospheric element and gave the film some character. Also if you pay attention to the voice actors they didnt just do a great job the mixers also did great by providing well done echo effects and other changes to the voices to really make them one with the show. CHARACTER:7/10 This is my lowest rated part of this anime and its kind of unfair in my opinion to even review it. The reason i say this is because the creators of this movie did an amazing job stuffing loads of quality content into a minuscule 83 minutes. But there is only so much you can do with 83 minutes and strong character development was not one of them. The only character that i was moderately attached to by the end of the movie was Mokoto but in my opinion that is still a achievement in my book because of everything else they movie had to offer. ENJOYMENT/OVERALL:9/10 This was a movie that i could only describe by saying amazing. I am to this day pretty baffled about how the creators were able to fit so much quality into a small package for all to enjoy. There is so much content here and i have yet to see anything that really hits the sci-fi benchmark quite like this. The only thing that kept me from giving this movie a 10/10 was the simple fact that the movie was not long enough to do all the great things it did and provide good character development. So i will end this review by saying if you haven't watch this yet i highly recommend it to anyone who likes anime or sci-fi genres but first try to get some background knowledge on the "Ghost in the Shell" universe. I would also recommend the other "Ghost in the Shell" works for they are also great productions in the same universe but not just to watch, these are must buys!! As always thank you to everyone who took the time to read this review and have a good day.
iSuckAtWriting
“If you don’t know where you’re from, then you don’t know where you are, and you don’t know where you’re going.” It’s a clichéd if truthful saying, especially for this film. Well, sort of. This film knows where it’s going, but it doesn’t know how to get there, it doesn’t know where it is, and it doesn’t know where it’s from. This film is a voice pining to speak, but it studders at every word. So where does this leave Ghost in the Shell? Read on to find out. In the year 2029, cybernetic technology has strengthened the human body and connected the human mind. Barriers havebeen broken as people can access the Internet with just their body alone. But with this new tech, comes cyber criminals looking to exploit it, and Section 9, a group tasked with stopping cyber criminals. One criminal, the Puppet Master, is skilled enough to hack the human mind. As Section 9 works to track him down, his very existence will challenge the idea of what it means to be human. This is because almost every member of Section 9 is cybernetically enhanced. They’re basically super soldiers, with abilities far beyond even what most civilians can do. But at the same time, they’re just as vulnerable as anyone else. If a cybernetically enhanced person is hacked, their memories can be deleted or they can be fooled into believing a false life. Even then, their bodies need maintenance, and a system failure on that end would mean going back to their old shells or returning to dust. The story is basically used to explore what it means to be human. But Ghost in the Shell explores these themes with as much discipline as an undisciplined soldier. Sometimes the themes are used believably, like with Motoko or Togusa’s dialog with the captured criminals after the garbage truck chase scene. Or Section 9’s dialog in Daisuke’s office about something they discovered. These scenes are believable because it raises the questions the film wants to ask, without letting them become heavy, so the plot still moves forward. At other times, the theme use is cringeworthy. The last dialog from the Puppet Master shows an evolutionary tree several times, with the most roundabout way of saying “I want to evolve.” Or the boatside dialog between Motoko and Batou, where the former switches from soldier to philosopher at the drop of a hat, with deep water metaphors abound. There is actually a point where the second scene takes Batou’s point of view, giving the effect of Motoko talking to the viewer. Seriously. Seriously. The film wants to be thought provoking, but doesn’t know how to express itself. At some points it expresses itself quietly, letting scarce dialog and a lot of plot progress imply questions for its viewers. At other times, the questions are loudly overplayed, hitting viewers over the head and grinding the plot to a halt. The story itself, for all the international conspiracy it involves, is underplayed. But that’s not a problem, since it’s just a vehicle for the themes the film tries to convey. Too bad then, that said vehicle breaks down several times throughout the film. For minutes on end, the plot is road blocked by scenes of Motoko being cybernetically enhanced, random scenes of the city, and scenes of the military getting ready. But only the military scenes resemble story progress. The city scenes don’t progress the story, and Motoko’s scene would have worked as part of her background, but becomes pointless when later scenes explain it anyway. Time spent on these montages should have been used smoothing out character progress. Most of the characters themselves have the same personality (military badass), making them hard to tell apart. Some background can help to tell them apart, but most of them are undeveloped on that end too, or share the same background anyway (“we’re all cybernetically enhanced”). This only leaves character progress to save its cast, but the result is like a failed military mission. And the one who takes the most casualties from this is Motoko. Motoko has the most progress in the film, but it comes in chunks and lacks sincerity. Spending most of the film being a military badass, peppered with scenes FILLED with philosophical rambling, or worry over Section 9’s discovery, simply doesn’t compute. It lacks a middle ground to bridge the opposite sides of her personality, so it’s hard to believe her as the same person. Character progress should be steady, not sudden. The only one with steady progress is Batou. Batou starts as a military badass, whose humanity slowly shows itself as the film goes on. During the boatside dialog, the viewer can get a sense of why Batou tagged along with Motoko when she’s changing out of her swimwear. During the dialog in Daisuke’s office, Batou casually tells Togusa why a recent discovery is a sore spot for Section 9. And during the last scenes, Batou’s emotions finally boil over in the end confrontation with the Puppet Master. And speaking of confrontation, there’s the actions scenes in the film, and by extension, the film’s aesthetics. The animation is fluid, but the art design itself is grimy and imperfect. There’s a sense that every street in the city has been lived in, that characters have worn out their outfits, that colors lack any life to them. It’s not pretty, but then again, a crime that can invade the mind itself wouldn’t be pretty. The visuals have an organic look despite the high-tech setting and being computer generated, making them more impressive. The action scenes themselves are quiet, forgoing actual music in favor of bone-crunching sound effects. The ground crunches when Motoko drops from a large height, and gun shots are the only melody during action-packed symphonies. Some of the scenes, like a criminal’s leg being twisted, or the snapping of Motoko’s arms when she’s trying to open an army tank, can be hard to watch. But that just goes with the gritty feel the film tries—and succeeds—to give. There IS actual music, a haunting, choir-like piece. But it’s used in the montages that do almost nothing for the story, making for a nice but pointless soundtrack. Time spent on those montages should have been used to smooth out character progress. Even then, the story’s themes are believably used one moment, then without subtlety the next moment. Some viewers may wish the Puppet Master would delete their memories of wasting 82 minutes gawking at aesthetic wonders. Now, to say Ghost in the Shell is enjoyable with the viewer’s brain turned off, watching it for the underplayed story, and being wowed by the aesthetics is a reasonable stance. But that would be ignoring everything else the film tries to do, and for something trying to be thought provoking, it’s inexcusable. This film may be a smart Ghost, but the voice it leaves behind is only a Shell of what it could be.
KingFlabadingdon
Story- 9/10 Puppet Master: ‘’And can you offer me proof of your existence? How can you, when neither modern science nor philosophy can explain what life is?’’ The story and themes present in Ghost in the Shell (GitS) are both striking and very relevant. GitS takes place in a more than possible future world where cybernetics and AI have become a social norm. The amazing detail given to the universe and the true to life reflection of today’s society makes the themes in question incredibly applicable. The different opinions in GitS are argued with a certain potency and precision. The maturity and skill of the characters inputting across their arguments will encourage the viewer to contemplate these ‘philosophical’ issues from a very serious stance. The ‘main’ story (when I say main, it is really just an excuse to bring up these themes, which are the focus) isn’t so revolutionary in terms of originality but is definitely very intelligent. A mysterious master hacker, known as the puppet master has been causing some negative repercussions in the political world of GitS. Section 9 has thus been asked to investigate. This can be seen as nothing more than the story of an extended and very standard TV episode. And to an extent, you can’t argue with that. But rather than witnessing the usual, ‘’-enemy is introduced, -enemy makes their move, [*good guys then find a way to defeat this enemy*], -enemy apprehended’’ sort of arc, the story unfolds in a very intelligent manner. The movie uses this particular case to initially explore interesting notions in the GitS universe, such as social inequality, the soul or ‘ghost’ of a robot and corrupt politicians. The story’s themes will then take over and the resulting dialogue leads to some very interesting ideas. Overall, it is a very smart and engaging version of what would’ve otherwise had been a standard plot. The only ‘flaw’ in the story of the movie is that it assumes you to have at least a basic knowledge of the GitS universe. Whilst there isn’t anything vital you need to know, the huge amount of detail and history can be too much to take in at times. If anything, (if you are a fan of cyberpunk/ sci-fi) this should just inspire you to learn more about the complex universe. Do not worry about being new to the universe; just have your thinking cap on. Sound/ art- 10/10 The art and soundtrack in GitS are ground-breaking. A new method of animation at the time used for the film was basically designed to create a sense of depth in the different levels of animation. This resulted in some amazingly detailed backgrounds and city views. Beauty is in the detail, and with so much detail, you are really able to become fully immersed into the universe before you. The art style is basically a timeless example of how to animate a mature and intelligent film like GitS. For example, the opening credits was just converted computer code used in a creative way. It was lovely to see this clear, harmonious language between the universe and the media used to portray it. The art and soundtrack was so inspiring, that in the film are a series of scenes that are entirely composed of visuals of the city backed by a brilliant OST. I couldn’t help but smile in awe at the level of detail and beauty. Characters- 8/10 This is an unfair section to mark a single film on, when in reality GitS just follows on from two whole series of character development. In reality, you can watch the film without watching the TV series’. This is sadly due to the fact that you never really see the characters personalities in the film. They just operate as speakers for the themes in the film. Despite this, the cast are able to deliver these arguments with great effect because of their own maturity and strength of character. Enjoyment-10/10 Ghost in the Shell is an all-time classic. As mentioned, I absolutely love the detail in the universe. I want to become immersed, and I can very easily become immersed thanks to the soundtrack and artwork. You cannot help but admire what you are watching. In terms of action, GitS certainly knows how to deliver. Although not an action led film, the two action scenes actually featured are nothing short of masterpieces. There was a mixture of technology, well-choreographed combat and intense build ups. All backed up by a great atmosphere. Having all of this done in such a mature style enabled me to take everything that much more seriously which made the arguments far more engaging. Overall-9/10 Although released in 1995, the ideas presented in GitS are becoming more and more pertinent. The ground breaking media and level of detail in GitS has and will continue to inspire many films for years to come. I thoroughly recommend you to watch this film and I encourage you to look into the other GitS films and TV series’ that are equally as stunning.
mykk
I’ve seen Ghost in the Shell 6 years ago and I hated it. Watching it 6 years later was amazing experience. One week after watching, I’m still haunted by the cold atmosphere it created and existential questions it raised. The movie is very slow, there are few action scenes and they are really cool, but the strength of the movie is not action. In fact, if you expect action, ass kicking, fast cars and stuff like that, you will be greatly disappointed. My favorite scenes are the slowest ones, accompanied with excellent music, they blew me away. They have something cold, atmospheric and even sad about them. However Ghostin the Shell is nothing without its philosophical touch. When human is no longer human? Are we still human? Is artificial intelligence human? What’s consciousness? Maybe we are just a puppet in the puppet masters hands? I will have to watch it again few times until I can fully grasp everything. And do I mind? Not at all, I’m already looking forward to it! 10/10 originally written for http://mykkanime.tumblr.com/
Lockensocke
Ghost in the Shell is one of the reasons(besides akira) animes became so populare in america and in europe, because it shows how anime are suppost to be. This isnt a commercial product full of clichees and overused artstlye-types, its a beautiful masterpiece of art. But this anime is not made for everyone. It is made to appeal to mature audience, since the majority of anime ( and nearly ever recent made anime) is for teenagers or children, i would suggest you think about it twice before you just randomly start watching this anime, else you will just get confused. Ghost in the shell shows arealistic description of an idea of the future with better technology, humans with cybernetic modifyed brains and an connection of brains over a huge network. And besides presenting you this amazing futuristic world in this movie many fundamental questions appear, like: "Because DNA is just a code, which can be recreated artificially- is it possible for a robot to be a living person?" or "how can you define life?". The world around GitS is very complexe and interesting, and will fascinate you in its own way, showing you not only the bright ideas of this future, but also its dirty sides, the criminality and its weak spots. You can connect the whole idea very much with the already existing internet, only in Ghost in the Shell a hacker targets humans rather than computer. Story 10/10: The story focuses around section 9, an anti-terror organisation of the gouverment trying to catch a brilliant hacker named "the puppetmaster". So at first it shows you some detective work finding out more about the main villain and later on you will get the ordinary package of combat and a big conclusion. Its made very solidly, but they used many details to make the story pretty complex. When you dont follow what everyone says exectly you will soon get lost in the story even though this anime is only 1,5 hours long and filled with action and philosophy as well. The story itself isnt even the main aspect of the show. I think the movie wanted to present the audience the storywriters personal idea of the futur and give you a bit of a lecture of his philosophy as a bonus. Sound 10/10: With “making of cyborg” GitS had one of the best OSTs I have ever heard, because it is a very unique and rememberable theme with a combination of traditional Japanese instruments and voices. Mamoru Oshii really knows how to use his soundtrack to give his audience goosebumps. Art 10/10: Ghost in the Shell impresses its audience with one of the most detailed backgrounds with very beautiful drawn skycrapers. The technical detail of the machines, weapons and especialy the robots(you can see an example for the detail of a cyberbrain on my side) are amazing and the character design is very good as well. In point of animation i would say that it sometimes lacks and sometimes its pretty nice. The talking sequences have their ordinary flap-mouths and they stand still pretty much while talking, but i would guess thats made so nothing distracts you while they talk, since the story is the main focus there. Moving animations are very solit and maybe even too good for their time made. Characters 10/10: The characters in GitS are all very mature and some have a very logic thinking. You got some quite understandable charactermotivation for the main characters, and you see some dephts of some characters as well. The characterinteraction consists mostly out of police-talk or philosophical conversations.Since there are only mature characters, and characters are the personal connection to a story, you can see here that this anime is to appeal to mature audience. Overall the characters are pretty realistic (with their attitude and everything) and likeable. Conclusion: I can only repeat myself: This anime is for mature audience. If your an ordinary animefan, then dont watch such a complex and deep shows like this, but over all: GitS gives you a whole package of a very dark and mature futuristic world and its ideas.Its based on a combination of very deep and meaningful conversations, dark and very beatuiful artstyle and entertaining combat, doing a great job in all of these. This anime succeed in every aspect so perfectly. Maybe there have been made some similar futur storys jet, but clearly not in this kind of way, so the originality of this show is quite high. In my opinion this anime deserves to be called "best anime ever made".
ktulu007
Ghost in the Shell is a franchise that needs no introduction. Shirow Masamune's work has been adapted into several movies, video games, anime and even a line of toys. It's been one of the most influential cyberpunk franchises out there. Whether you like or dislike it, you have to respect how much it's influenced the genre. I remember liking this film okay when I first saw it. However, it has been quite a while since then. So it's time to re-watch the movie and see how it holds up. The story opens in a futuristic city with an attempted defection being thwarted by a groupof largely cybernetic federal agents known as section 9. Section 9 is quickly charged with bringing in a hacker known as the puppet master who's trying to hack the brain of a secretary who works for an important official. Now, these events are related, but I won't spoil how they're linked on the off chance that someone reading this hasn't seen the film yet. The story here is really well constructed. Virtually every scene proves to be important. All the major plot points are introduced before they become important. Which isn't easy given how much hinges on futuristic technology. The plot initially seems rather disparate, but as it advances you realise that it's all very intricately put together with all of the events coming together to make the story whole. It does raise some interesting questions about the future and the implications of technology, but I can't give it too much credit there since the implications it deals with are nothing new to sci-fi. Still, the world is very creative and the questions aren't handled badly by any means. The only real issue with the story is that there are some substantial stretches where nothing happens. Although, to be fair, these scenes do serve to immerse you in the world which does lead to a really strong atmosphere. That being said, some of them do go on too long. The characters aren't as strong as the story. That isn't to say they're badly done, though. They all feel fairly well fleshed out and three dimensional. That being said, there's a lot about them that isn't explained very well. For instance, Mokoto becomes obsessive about the case for no adequately explained reason. We might be able to say it's just who she is, but several other characters comment on how strangely she's been acting. Which the audience can't really recognise well since we haven't seen her outside of this case. In all fairness, there's enough information provided at the end that you can make a decent guess, but there's no way to verify it meaning it's just going to be speculation. The art in this is amazing. The environments are rich with good texture. The technology is really impressive. The climactic fight scene is spectacular. My only issue with the art is that Mokoto randomly takes off her clothes in order to use the camouflage technology they have. Now, before anyone tries to say "that's just how the tech works" allow me to point out that another character is shown using the same technology and he does it with a fully covering suit. Mokoto's only works differently because someone wanted to draw boobs. Which would also explain the opening credit sequence. It's just ruddy fan-service. Which does detract from the film a little bit, albeit not much. The voice acting is well done. Sakamoto Maaya, Kayumi Iemasa, Yamadera Kouichi, and Ootsuka Akio all do well in their roles. Really, there aren't any weak performances in this. The music is really well used. The only real issue with it is that it plays the same song during every atmospheric scene and the song ends up kind of over-played. The yuri factor is a 1/10. There's really only one female character in this and she can't exactly be homo-erotic towards herself. And no, the Puppet master doesn't count. Ghost in the Shell holds up surprisingly well. The world is immersive with a great sense of atmosphere. The story is excellent and the art and voice acting both hold up really well, even after nearly two decades. Sure, it has some issues, but there's nothing that should detract from the experience too much. Unless you just hate cyberpunk you'll probably find it an enjoyable experience. I give it a 9/10. I initially ended up giving it a 6 when I was scoring it from memory, but it's actually quite a bit better than I remembered.
_Rika
Based on the manga of the same name by Masamune Shirow, Ghost in the Shell is an account of a not-so-distant future when it’s not uncommon for you to walk on a busy street and bump into cyborgs— humans who have been ‘cyberized’ to such an extent that every aspect of their functioning is taken care of by high-tech equipment within their ‘shell’, the prosthetic body, and ‘ghost’ which is the slang term for consciousness. So what was it that you really bumped into? What is it that differentiates a human from a cyborg? What makes us human— the biological matter, the consciousness or thememories? These are the questions which Ghost in the Shell explores. On the surface, it’s a cybercrime story. Rapid progression of cybernetics has resulted in various complications, particularly ‘ghost hacking’. Section 9, a unit of National Public Safety Commission of Japan, is responsible for dealing with such sensitive crimes. The protagonist is Major Kusanagi Motoko, a member of Section 9, whose body is almost entirely cyberized with the exception of her brain which is organic. With the aid of her co-workers, she must track down Puppet Master, an ingenious hacker. The movie is an intricate piece of work with technical terms and phrases popping up every now and then. This makes it difficult to comprehend many parts of the movie and sometimes you have no clue what’s going on, especially if you’re watching it the first time and you don’t have at least a minimal knowledge of cybernetics and the like. However, if you watch it with enough focus, grasping the overall plot should not be that difficult. Basically, you need to look at it as a reel of threads instead of trying to disentangle every intertwined thread if you’re a first time viewer of the movie. For an in-depth analysis, you may require to watch it a few more times until you’re contented enough. Although cyberpunk is the core, Ghost in the Shell also has several philosophical aspects. Cyberization enables storage of memories in external devices like hard drives and consequently their sharing. You can share the memories of a party you went to with a friend— what you saw, what you heard and even the sensations you had. So, how would you define ‘reality’ in a world where accessing others’ memories is as simple as browsing through files and folders on your computer? How would you know that the memories you possess are ‘real’? Candidly speaking, you’re no longer your own master in such vulnerability. Keeping aside the philosophy, let’s move on to the other aspects of the movie. Visually, Ghost in the Shell is spectacular. Considering that the movie is more than a decade old now, the animation and graphics are noteworthy indeed. The action scenes are so well animated that they leave the viewers in awe. Not to mention, the backgrounds, machines, skyscrapers and other objects are really well detailed, rendering the movie what it is— a futuristic thriller. There is not much to say about the audio. The voice actors did a fine job, if not the best. The song ‘Making of a Cyborg’, a traditional Japanese chanting more or less that plays during the opening credits and a few other scenes give an uncanny feel to the movie and is in contrast to the ‘futuristic’ theme. To wrap up, Ghost in the Shell is a classy sci-fi thriller that not only offers an insight into a time when the line between man and machine constantly blurs but also provokes thoughts about what’s in store for us in the near future. It’s a must watch for every sci-fi fanatic out there.
name93
For a film that had such a groundbreaking impact and huge influence not only on Japanese animation but also on Western cinematography, you'd think that there would be much more reviews on this site, but there's only 15 or so in total, and only a handful of them are of significant length. So I'll try to do the movie justice and file my own review, and I have to warn you, it will be very, very long. P.S. I should also warn you that there will be spoilers, as this review is mostly aimed at those who have already seen this film and are looking forsomebody else's opinion on it. If you didn't see the film, I'd recommend you to watch the movie anyway, even after I spoil it for you. First thing that should be said about GITS, no matter how cliched it might be, is that it is a classic. It's a work of art. And being a work of art doesn't mean that it is absolutely perfect in every aspect. No, GITS does have its shortcomings, but after you properly think about the film, none of these shortcomings are crucial to the film's message and aims. Being a work of art means that the movie is perfect in the way that matters, and that it achieves its set goals and purposes. You won't hear anyone talking bad about, say, Crime and Punishment just because there isn't a thrilling plot or some great mysteries, because the book isn't about that. And even though it does have an interesting and suspenseful plot, in the end Ghost in the Shell isn't about crime fighting or counter-cyberterrorism. No, Ghost in the Shell is, first and foremost, an ode to transhumanism and a philosophical work that centres on issues of identity and finding an answer to one's existential questions in a world where you can't be sure that your identity is even "yours". But before I dive into the real substance of the movie, I'd rather take care of the technical side of things. One of the more important things that should be stressed when reviewing GITS, is that it's largely a visual experience. Indeed, this is one of the most atmospheric, most visually stunning movies EVER, including all Western animated movies. What's so special about GITS's visuals? Well, for starters, every single shot in the movie was made with great care and effort. The amount of detail on most frames is amazing - even when we're in the middle of an intense action scene ( where most other animated movies tend to cut corners on backgrounds, features etc. ), the movie keeps the same level of detail and clarity that's present in the more artsy and slow paced scenes. Newport City, where the story takes place, was modeled after Hong Kong, and the production crew made a trip to Hong Kong and shot a bunch of photos which they later used to create a setting that is not only extremely cyberpunkish in appearance and style, but also quite realistic, making the whole future setting of Ghost in the Shell much more believable and "real" than the setting of such movies as Akira or Blade Runner ( which was a clear inspiration not only for the visual style of GITS, but the cyberpunk genre in general ). In the middle of the movie there is a whole scene, several minutes long, with no dialogue or plot whatsoever, just a number of sequences and shots depicting a depressing, somewhat run-down, claustrophobic and oppressive place in which the story takes place. The scenes immerse you in the futuristic world where extreme poverty and depravity are juxtaposed to the shiny, glass-covered and a bit surreal corporate world of office towers, neon signs and luxurious shops. Just like the style, the animation and graphics of GITS are top-notch. Keeping the sense of realism established by the style and graphics, the animation team has put a lot of effort into making the motions and effects as realistic as possible - objects fall or fly so naturally, you can almost "feel" their mass, human motion is fluid and natural... I'll give you an example of how much thought and effort was put in this movie - there's a scene in which Motoko confronts a criminal while wearing her termo-optic camouflage ( invisibility cloak ). The scene takes place in shallow water, and while she is invisible, her shadow can be seen on the bottom; her camouflage only deflects the light, giving an illusion of invisibility, but there's still a physical object blocking the sunlight. Character designs are great, fitting the personalities of each of them; Motoko and Batou, who are both cyborgs, mostly have an expressionless, robotic appearance. This is especially true for Motoko, who has a fully cybernetic body, with only her brain remaining biological. It is important to note that there's a large difference in Motoko's movie incarnation and her appearance in the manga and Stand Alone Complex series. Here she has lifeless, pale green eyes as opposed to red in the manga. Also, she has a somewhat androgynous face and a masculine body, and both these characteristics are essential not only to her personality and character development, but also to one of the underlying themes of the film, which I will discuss later. Batou, while mostly a cyborg, still retains much more of his biological body and thus more humanity than Motoko, which is reflected in him showing much more emotion than the Major, and having more facial expressions. All the other characters also have detailed, interesting and memorable designs. Overall the visual aspects of Ghost in the Shell deserve a perfect score, and it would be worth seeing this film for the visuals alone. But the superb visuals alone are not enough to create a truly mesmerizing experience that completely immerses the viewer into the world that you have created. In order to make the viewing experience complete, you also need a well-made and a well-timed soundtrack, and Ghost in the Shell is just as brilliant in the audio department as it is in visuals. While all the little things like gunfire, random chattering of people in the market or splashes of water are very important in creating a realistic and vibrant setting, it is Kenji Kawai’s brilliant soundtrack that gives the movie its second layer, that of a gloomy and eery future where technology warps and changes the very essence of our society and our identity. The real jewel in the sountrack’s crown is the song “Making of a Cyborg”, a haunting choral piece played during the opening credits, where we can see Motoko’s body being built and her brain placed inside of it. But this song is a lot more than just a nice-sounding piece of music; like many other things in this movie, there’s a deeper meaning and symbolism in it. As the opening credits roll ( in form of a “rain” of green letters and numbers that was copied by the Wachowski brothers in the Matrix movies ), we see Motoko’s brain, her ghost, being lowered into the skull of her cybernetic body, her shell. After that, skin, hair and fat tissue are added to the body, and by the end of the credits, her body is fully complete. During the procedure, there are several shots of her in a fetal position, and the whole process is carried out in a way that very much resembles a birth of a human. The entire scene is meant to represent a symbolic birth, but also a kind of marriage. The song I previously mentioned, “Making of a Cyborg”, is in fact a marital chant that is supposed to protect the newlyweds from all the evil influences and temptations. Thus, by considering both the visual and auditive aspects of the scene, we can see that it is meant to represent the “marriage” between Motoko’s mind/ghost and her body/shell. With hindsight, it can also be interpreted as foreshadowing of the union between herself and the Puppet Master. The idea of rebirth is one of the main underlying concepts during the film, and is most obviously represented through the merger of Motoko’s mind with the Puppet Master, which results in a creation of a new, higher entity, that is at the same time both Motoko and the Puppet Master – their union changes them, but also allows them to retain all of the characteristics and traits that make them who they are ( “We will both undergo change, but there is nothing for either of us to lose” ). Being “reborn” should not be taken literally, as neither of them physically dies and is reborn, but should be interpreted more as a change. Motoko is “reborn” in a sense that she becomes a new person ( her mind/ghost changes ), just like her “first rebirth”, in which she was given a new body, changes her physically, from a biological human to a complete cyborg. The need for change is stressed on several occasions, and it is pointed out by the Puppet Master that it is in the essence of human nature to constantly change and adapt ( Motoko: “Can you guarantee that I will still be my old self?” Puppet Master: “I cannot. People change, and your longing to remain “yourself” is what ultimately limits you.” ). The idea of change is expanded upon by both Motoko and the Puppet Master asserting that the strength lies in diversity. Early in the film, Motoko explains to one of her co-workers, Togusa, who is the most biologically human member of Section 9, that she brought him to Section 9 from the local police force because they need diversity; no matter how technologically advanced and capable the cyborg members of the unit are, a skilled hacker could theoretically incapacitate them all with a single virus, seeing as their cyberbrains all function on the same operative system. Thus, by having Togusa among them, they can retain operational capacity even during such emergencies. The Puppet Master’s motives for wanting to merge with Motoko and create a new entity, rather than simply copying himself, are quite similar. He ( or she ) fears that a single virus could destroy all of his copies, since copying gives no originality and diversity, and opts for a union with a human instead. Search for answers is the second main theme present in the film, and is interwoven with the ideas of rebirth and change. The pursuit of the Puppet Master changes Motoko’s psyche further, and she starts to question her own identity as a human after seeing to what extent can the person’s memories and feelings be manipulated and fabricated. While the idea of tampering with memories and the existential questions that arise from that were directly inspired by/taken from the 1982 movie “Blade Runner”, and as such aren’t as original, Ghost in the Shell provides a completely different answers and resolutions to them. While the replicants from Blade Runner yearn to become human and live longer as ordinary people, Motoko’s quest to find the answers to her own existential and metaphysical questions results in her embracing the change and pursuing the alternative means to define her own identity. During the opening credits Motoko unites with her cybernetic body, and we see her body in all its detail and complexity. During the film we can also witness all the stunning abilities of a cybernatically enhanced body – improved reflexes and perception, superhuman strength and agility... But during the climactic fight scene, Motoko is unable to defeat the armoured tank. In an attempt to open the hatch and disable the tank, she overloads her body and it gets torn apart. She falls down from the tank, broken and helpless. Her body is completely destroyed and her invisibility suit is split apart – in the beginning we saw her being built, and now we’ve made a full circle to see her broken and vulnerable. Fortunately, Batou saves her from being killed by the tank, and even though her body has been severely damaged, she remains alive. From this we can extrapolate that it isn’t her body that defines Motoko, it’s her mind, her determination to pursue her own goals and answers. She then boldly steps into the future, becoming what can be described as the next step in human evolution; she no longer needs any physical means to identify herself. This concept of humans transcending their fragile physical bodies and becoming something “more” is the essence of philosophical thought called “transhumanism” ( look it up ), and while some people might be alienated by this, it should be pointed out that the movie doesn’t shove this message down the viewer’s throat. The whole idea of the film is a quest for answers and questioning your core beliefs about what makes us human; is the essence of being human being completely biological? Maybe it’s only the brain that matters because it holds our mind, our thoughts and memories? Or maybe we should go a step further, maybe it’s only our mind, our ghost, regardless whether it resides in neurons or in the vastness of the Net? The movie merely presents its own answers to these questions, and leaves it up to the viewer to agree or disagree with them. The answer that Motoko finds does not necessarily have to answer our own questions, especially since we are not ( yet ) cyborgs and therefore cannot fully empathise with her. I’ve already mentioned several times that the movie deals with the issues of identity, but it goes a step further than that, and also focuses more specifically on the issues of female identity. Yes, this movie has a subtle feminist message, and before you roll your eyes thinking “how can a movie with so many scenes of female nudity have any kind of feminist message?”, please allow me to elaborate. Yes, there is a number of scenes where Motoko is nude, but if you take a closer look, you’ll see that none of them are meant to be erotic. Let us return to the opening credits; the scene opens with images of Motoko’s body still being merely muscles and bones. We can see all the complex machinery that powers the body and keeps her alive. After the body is complete, Motoko is standing nude and bare-breasted and the wind is sweeping her hair. But how can you look at her as an erotic figure when you know that under her soft skin lies the cold reality of a machine built of metal and wires, and when just a moment ago she had no eyes, skin or hair? The same goes for the final fight scene when her body breaks down – as she’s desperately trying to open the hatch, her body goes from its normal slender figure to an overly muscular one. After that her body is broken and parts of her are literally flying through the air. Coupled with the fact that she has an androgynous face and a muscular, manly figure ( thus taking away from the notion that she’s supposed to have the appearance of a playboy model to entertain the male audience ) , but also a deep and complex personality ( evident in her thoughtfulness and emotional strength ), as well as there being a few scenes like the one in the boat where Batou averts his eyes when Motoko undresses, the movie forces us to think: “Should I really be seeing her merely as a lustful figure? Isn’t it a bit misogynistic to reduce her to a mere object of sexual fantasies”. I was already asking myself these questions when I first watched this film, and after I read/heard several opinions of other people on this film, I became confident that I wasn’t reading too much into this. You are free to disagree, but for me, the movie sends a subtle message that we should see women for who they are as persons, rather than judging them merely by their appearance. There are several other metaphors and symbols in the film, expressed solely through visuals. Probably the most apparent of these is the wall relief from the tank-battle scene. During the scene Motoko manages to dodge the tank’s fire, but the tank continues to shoot and destroys the relief on the wall behind Motoko. The relief is in form of a tree depicting the evolution of fish ( I think ), and the tank destroys almost all of it, but the bullets run out just before it blows off the word “hominis”. The word is a genitive singular form of the latin word “homo”, which means “man”, or “human”. The metaphor of the machine destroying every other species except man can be viewed in two different ways. One way to interpret the metaphor is as a subtle environmental message; the tank destroys all species on the relief, which can be seen as a criticism and a warning of how our technological advancement and growing economy endangers and destroys our environment, pushing many animal and plant species into extinction. The second interpretation is much more in the spirit of the movie and was probably director’s true intention, rather than the somewhat less likely environmental message. The fact that the gunfire stops just before the word for human can be seen as a warning that our technology poses just as much of a threat to us as it is to our benefit. The idea that our technology, if not kept in check and handled responsibly, could be our demise is presented more directly by the tank itself nearly killing Motoko, but also by the actions of the Puppet Master; an extremely powerful rogue AI that is able to rewrite people’s memories and manipulate them at will. The whole technological aspect of the movie is supposed to show the viewers the infinite positive possibilities that the future holds ( after all, Motoko finds her answers in technology, sort of ), but also that there exists the other side of the coin and that while we shouldn’t restrain our technological advancement, we should also handle the technology wisely and responsibly. Another metaphor expressed through visuals is the recurring motif of falling/sinking and jumping/emerging. The examples include the opening scene in which the Major jumps off a building, and the scene in the middle of the film where she goes scuba-diving. The motif of her sinking and then emerging to the surface is essentially the theme of rebirth I already mentioned, and the notion that one has to sink, abandon a part of their old self, before they can emerge and be “reborn” as a new person. The jump part of the motif(s) can be interpreted as a leap of faith that Motoko has to make before she merges with the Puppet Master. If you are still with me on this review and haven’t yet been discouraged by its preposterous length, then bear with me for just a little longer, the end is near. After all this praise on Ghost in the Shell’s technical aspects and all the intellectual sustenance, I should point out some of the shortcomings, and these are mostly related to the plot and the pacing of the movie. The greatest problem in this film is its relatively short running time – the whole movie is only 82 minutes long. While this wouldn’t be such a problem if the movie was merely an action thriller, the fact that a large portion of the movie is made of philosophical dialogue and action scenes means that there is relatively little time left to resolve the plot points. This results in a somewhat awkward pace of the film, with short scenes of expository dialogue followed by long scenes of intense action which are in turn followed by equally long scenes featuring no plot at all ( the aforementioned sequence of cityscapes and streetlife in Newport City ). Another problem with the plot is that the technological aspects of the world in which the story takes place ( i.e.the cyberbrains ) are not directly explained, and unless you’re familiar with the manga you have to figure these things out for yourselves, which can be difficult seeing as the plot progresses very quickly during the first half of the movie and you can’t afford to dwell on such thing for too long if you want to keep up with the plot. Likewise, the philosophical dialogue can feel unnatural given the scene and circumstances, and it takes away from the overall feeling of realism. However, this doesn’t bother me as much as it should, probably because of the nature and general atmosphere of the movie, so I can forgive them for dropping the sense of realism in order to properly frame and express the philosophical message. Probably the greatest problem with the plot though, isn’t the pacing or the heavy philosophical dialogue, but a certain plot point that isn’t satisfactorily resolved. I’m talking about the scene where Chief Aramaki orders the Section 9 SWAT team to storm the safehouse of Colonel Malles. In the manga this scene is much, much longer and it explains the motives and aims of both Colonel Malles and the Puppet Master during this affair, thus concluding the entire case. In the film, however, they cut the scene just as the Section 9 is about to storm the place, and what happens is never explained. While the outcome of the case isn’t crucial to the second half of the film or the ending of the story, it still leaves an impression that the case in the first half is incomplete, and it confuses the viewer, who has to extrapolate what happened for himself. And last, but not the least – the characters. Many reviewers complain about the supposed lack of character development in the film, but I find the main characters very well developed for a movie that only lasts 82 minutes. I have already covered much of Motoko’s character over the course of the review, so I’ll just add a couple of minor things. One interesting thing about her is that she appears to be an adrenaline addict; she frequently puts herself in risky and dangerous situations like jumping off the building backwards or fighting tanks on her own rather than waiting for support ( there’s also a bit of stubbornness in that ). Her hobby, scuba-diving, clearly shows this addiction to adrenaline. It’s a very dangerous pastime considering her cybernetic body has a titanium skeleton and therefore weights hundreds of pounds, and if the floaters she’s carrying break down, her body’s weight will pull her to the bottom and she will drown. She also appears to have a somewhat laid back attitude towards her nudity, having no problem taking off her diving suit in front of Batou, although it might be that she only allows herself such freedom in front of him, since the two seem to be very close. Batou is, after Motoko, the most developed character in the film, and serves not only as her trusted companion, but also as a contrast to her inhuman, somewhat cold and unemotional persona. While Motoko seems to have a knack for philosophy and is quite thoughtful, Batou is much more down-to-Earth and pragmatic. Even though his body is also largely cybernetic, it doesn’t make him insecure in his own identity, unlike the Major. He is much more confident in himself than she is in herself, and repeatedly has to remind Motoko that she really is human. This contrast between the characters of Motoko and Batou really plays off well and gives the movie some much needed dynamics in interactions between characters. It also appears that Batou has feelings for the Major than aren’t merely that of a colleague or even a friend, as he shows subtle signs of affection and care for her on several occasions. And even though he’s all tough and confident on the surface, when it comes to his feelings for Motoko he comes across as shy, hesitating to explain why he accompanied her on the boat when she goes diving, and then hesitating again during the final scene when new Motoko decides to leave. He also seems to have great respect for Motoko, averting his eyes when she undresses, as he respects her too much to objectify her. In fact, Batou’s character may be more developed than the Major’s. Finally, it’s over. I apologise for dragging this review for so long, but I wanted to make it as complete as possible, and Ghost in the Shell is a movie of such scale and depth that dissecting it properly takes a lot of time. I don’t think that there’s anything more to add, so I’ll just say again: Ghost in the Shell is a work of art that every anime fan, no, everyone who likes movies and visual media in general should see. There really is no other animated movie quite like it and it deserves its rightful title as a timeless classic. If you haven’t watched it yet - what are you waiting for?
StanislavAsimov
A CLASSIC If you havent seen it, do so now. It's my favorite animation movie of all time. The best combination of soundtrack, graphics, story and style. And considering it was made in 1995 makes it better :) Domo arigato Mamoru Oshii ( PS: I'm not a fan of comparing this movie with matrix. It stands alone.)
kiriska
So I finally saw this movie. I've seen both seasons of Stand Alone Complex, Solid State Society, and Innocence, but I hadn't seen the original until now. And you know what? I'm kind of disappointed. STORY - The central plot and concept is fine. As a cyberpunk fan, I think the human/machine divide is a fascinating topic that should be touched on more often and that Ghost in the Shell treats the subject well for the most part. Unfortunately, the storytelling and pacing in the movie is downright terrible. Sure, the movie's more than a decade old by now, but storytelling isn't really something that changeswith time -- people have been telling stories for as long as they've existed, so I won't buy age as an excuse for all the awkward silences, scenes that were way too long, and scene transitions that didn't make sense. The political mishaps felt a little haphazard and garbled, but that wasn't really the important part so I didn't care all that much. The important part was Kusanagi's story and inner conflict, which was allowed one dream-like underwater scene followed by an oddly tension-filled conversation that ended abruptly without explanation. It wasn't obvious enough to me that she was deeply disturbed by the prospect of her ghost having artificial origins, and it annoyed me a little that they never directly explained what a ghost was even though I guess most people would be able to deduce it from context clues. Instead of putting in more scenes that fleshed out the characters or even the political situation they were in, we got five minute montages of the futuristic cityscape that contributed little more than eyecandy. I like eyecandy as much as the next person, and I love city backgrounds in particular, but I don't want my story sacrificed for it. CHARACTER - Motoko Kusanagi should be a multi-faceted and complex character. She should be a capable leader with strong relationships with her team members, and despite her strong and independent exterior, she should be questioning her place in society, her origins, and her future. Those are the things that the Major should be, but I only got vague impressions of all of those points in this movie. I really felt like there could have been so much more to it if they had only spent more time on developing her character instead of whatever else they were doing. Her intelligence didn't seem as important as her strength, and her relationship with Batou didn't feel particularly natural or realistic. It was very frustrating to watch. And if Kusanagi wasn't fleshed out, then of course Batou (or as the credits seem to say, "Bateau"?) hardly was. We saw very little of him on his own, which I guess makes sense in that the movie isn't about him, but I feel like his relationship with the Major is important enough to warrant a bit more attention, y'know? I felt like we needed more of his opinions on technology, cybernetics, and I dunno... the theme of the movie? But he was just a flat support character. Why did he care so much about Kusanagi? Beats me! Aramaki and Togusa are even further down the chain -- very little elaboration beyond their positions in Section 9. What did either of them think about the human/machine divide? Who knows? ARTSTYLE & ANIMATION - Cityscapes and waterscapes? Drop dead gorgeous. Interior building and laboratory designs? Nice. Gigantic machines and implementations of future technology? Wonderfully detailed. Weapons and vehicle design? Kickass. Oh, did I mention that all the action is excellent? The environment in Ghost in the Shell is really amazing looking, and it seems obvious to me that that's where they spent most of their time and energy in this movie. The character animation was pretty standard, but I did notice a lot of stillframes. It's a cheap trick to have digital thought communication and not animate lips moving, but I usually buy that. But here, in addition to that, there was also an over-abundance of panning shots, closeups, and other corner-cutting tactics. It also really bothered me that Kusanagi's eyes seemed utterly lifeless and inexpressive the entire movie. Yes, she's a cyborg, but the point is to retain as many human qualities as possible -- even Batou seemed more expressive than she did and he doesn't even have (human-like) eyes. MUSIC - I really love Kenji Kawai's work, so it's no surprise that I really like the music in Ghost in the Shell. Chanting and traditional Japanese instruments juxtaposed with a future teeming with technology just has an eerie quality to it. Since I did see Innocence before this original movie, I thought a lot of it seemed really similar, which I guess is a good thing? It's nice to see parallels between related things, even if it's just as simple as the music. VOICE ACTING - Oh, god. I saw this dubbed. No one but Mary Elizabeth McGlynn should ever voice Motoko Kusanagi. In comparison, Mimi Woods's portral is bland, stereotypical, and just too... girlish? It was utterly bizarre for me to hear certain inflections in her speech, and after a while, I just tried to imagine everything Kusanagi said in McGlynn's voice instead (with only minimal success). Naturally, having seen all the other incarnations of Ghost in the Shell dubbed before I saw this movie makes me biased against Woods because I like McGlynn's portral so much -- would I have liked it better if I had actually seen this first? I really can't know. Thankfully, both Batou and Aramaki had their SAC/Innocence voice actors already for the original movie. I haven't written a review for SAC, but it's worth mentioning that I think it's one of the best English dubs ever. All of those voices just fit so nicely. Their emotions and most of all, their personalities, are portrayed perfectly, and it's really great listening to them. Like Kusanagi, Togusa also had a different voice actor here, but while it still isn't up to par with his SAC/Innocence voice actor, it's not that bad. OVERALL - Despite all the disappointments, I still think Ghost in the Shell has merit as a classic. Even though the storytelling was poor and the characters underdeveloped, the core theme of the movie wasn't lost. It took a while to get there, but the Puppetmaster's dialogue did clearly present the topic of a human mind with mechanical origins, and Kusanagi's actions did eventually reveal her inner turmoil over that idea. That idea is probably the only thing worth taking away from the movie though... and maybe some of those pretty backgrounds too. If you're like me and have seen everything related to Ghost in the Shell except for this movie, I'd go ahead and see it just for the sake of seeing. If you've not seen anything else Ghost in the Shell and are just curious, I'd recommend Stand Alone Complex first. You can dig up the history after you decide you like the series. :P
Firestorm2117
I just want to start off by saying that "Ghost In The Shell" loves to asks it's audience questions. What is it that makes us human? Is it the soul (refered to as 'ghosts' in this film)? Or is it flesh and bone? What happens when your memories can be erased and replaced like music on your iPod? If your body is entirely mechanical, can you still call yourself human? If your consciousness is active, yet your body is nowhere to be found, do you still exist? Okay, I'm giving myself a headache. Let's get to the review. Story Cyborg cops battle an anonymous super-hacker who takes controlof people's computerized brains and forces them to do his bidding. It's a wicked sci-fi thriller, yet it's also so much more. Not only is it a refreshingly original take on the standard Cops vs Criminals plot, but it manages to do it in such an intelligent manner. At it's core, the movie asks the audience "What is it that makes us Human?" Although it never truly finds an answer (can anyone?), it gets closer to it than any other film has yet dared to go. The best part is, with all the philosphical, existentialist and technical chatter, it never really tries to beat the audience over the head with it. Many of the "big questions" are handled in subtle ways that keep the pace of the film going, while still making the audience think. "Ghost In The Shell" is cyberpunk at it's best. Art GitS came out in 1995 and still the visuals can compete with current animation standards. This film has aged extremely well. The action is wicked, every scene is full of atmosphere thanks to well detailed backgrounds, and the limited CGI is well integrated, even in such an early stage of CG animation. Yet the most astonishing part of the art is not the quality of the animation, or the artwork. It's the level of thought and polish that went into creating the look and feel of this film. As an exemple: There is a scene where the heroine, Motoko, is fighting a criminal while wearing a suit that makes her invisible. Even though she is invisble, we can still see her shadow. This is because her invisbility is only an optical illusion. There is still a solid mass blocking the light. It's little details like this one that make the visuals so incredible and, more importantly, believable. Sound The sounds of the film remain on the same high level as the art. Gunfire, ricochets, explosions, and even all the little computer noises are crisp and well implemented. The music is also quite fitting and original ('Making of a Cyborg', played during the opening credits, is one example). My only gripe is the voice actors are not at their best in this film (of course I mean the english cast). I greatly dislike Motoko's voice (Mimi Woods) and would much prefer Mary Elizabeth McGlynn, who voiced her in pretty much every other GitS project. The rest of the cast is the same as it is in current GitS projects, but you can tell they weren't as skilled as they are today. Still, they are quite good and it by no means ruins the film. Character Though all the characters had aspects that made them interesting, Motoko is really the star of the show here and is the only character who developped over the course of the film. Of course, the direction in which her character went more than makes up for this fact. Throughout the whole film she is struggling with the thought of losing her humanity due to being a cyborg, and it all leads up to an incredible finale that just leaves you in awe. Enjoyment Now, I'm giving it a 10 for enjoyment, but with an asterix. I personally loved this movie to death due to just how intelligent it is. Unfortunately, it is not an easy film to get into. Very little time is taken to explain how the GitS universe works. For example: The opening scene has Motoko speaking telepathically with Batou, who's nowhere to be scene. The film never really takes the time to explain how this is done, but you do manage to draw your own conclusions once you get your first glimpse of a cyberbrain. Unfortunately, much of the film relies on just how quickly the audience can put together the little details of the world and storyline. This isn't necessarily a bad thing, but it can make things needlessly complicated and actually alienate viewers who may not have the patience to put together the pieces of this techno-puzzle. Luckily, the principle story is simple enough, and the action is good enough so that viewers can still have fun with it. Basically, it can leave you feeling pretty stupid, but you still pat yourself on the back for seeing it through to the end. And don't be surprised if you want to watch it a second time. Overall With great action and an intelligent narative, "Ghost In The Shell" is a classic. It inspired "The Matrix", and anyone who has seen that film will know how great of a compliment that is. If you're into philosophical discussions about the soul and the consequences of technological evolution, see this film. If you just want to see a bunch of cyborg cops shooting stuff up, see this film. You will not be disapointed.
Phill-z
Ah...Ghost In The Shell. I'm writing this JUST after finishing it. If you watched the original Matrix and went "Holy Jesus this is the most amazing movie i've ever seen IN MY LIFE" then Ghost in the Shell will dropkick you in the face. Seriously. Story: This is the kind of stuff that university essay could be written about. I'm going to have to watch this again just to completely understand everything about this movie. Now, just so you understand, the storyline isn't amazing. But the science and the mythology this anime is based on is so incredible. I believe,according to a few sources, that if you took all the footnotes in the manga they total to over 30 pages. Or was it 200? The point is that the science that's used in this movie is absolutely amazing. Art: The art is old. The art is...Akira old. It's very old, but the details that are in it are incredibly amazing. The art is old but it doesn't seem stale. It's that good kind of old....classic. They used some really cool effects in here...especially when some people turned invisible. Oh..major plot hole if anyone notices...there's a guy who turns invisible...with all of his clothes on. Whereas the girl....needs to strip naked...which she does QUITE often. The nudity in this is tastefully done...it's not like Elfen Lied (no offense) where Nyu shows her boobs every couple of scenes. Sound: Oldschool.....classic. Character: There is major character development for two characters. Batou and the Major. No one else really gets developed too much. Sometimes they'd show you a character who did one thing and then you'd never see them again ever. I'm not complaining too much, it never bugged me at all. But you do get a real sense of humanity from these characters...that's a funny thing to say though, if you watch the anime you'll figure out why. Enjoyment: I guarantee that almost anyone who enjoys anime will also enjoy this. Anyone who liked the Matrix will enjoy this. It's an incredibly amazing anime, it's deep, it's slightly frightening. The single thing that this anime does not have is comic relief...never once did I laugh. Never once did I actually want to laugh. This movie is so serious that if any attempt was made at making it slightly funny the attempt would surely fail. Seriously, go...watch this anime right now, and I promise...that you will not be disappointed.