| Episodes: 1 | Score: 8.2 (14318)
Updated every at | Status: Finished Airing
Type: Movie
Producers:Bandai Visual | Lantis | Movic | Q-Tec | Hakuhodo DY Music & Pictures
Synopsis
The quarterfinal round of the Winter Continuous Track Cup is in full swing, and each school is going all out. What started as a furious back-and-forth firefight between Ooarai Girls Academy and Chi-Ha-Tan Academy has become a 12-hour jungle slugfest with neither team having the advantage and almost everyone running on fumes. In spite of this, Miho Nishizumi and her teammates continue to fight into the morning, hoping to land a decisive blow before their rivals. Meanwhile, Kuromorimine Girls Academy—now led by Erika Itsumi—is struggling in its match against Pravda High School. Taking Maho Nishizumi's words of advice to heart, Erika manages to break free of Kuromorimine's rigid, traditional tactics and turn the tide in her favor. At the same time, St. Gloriana Girls College faces off against Anzio High School, while Saunders University High School has a tough fixture with underdog Continuation High School and its mysterious sharpshooter, Jouko. With only four semifinal spots up for grabs, the members of each team must give their absolute best performance if they want to survive and successfully make it to the next round! [Written by MAL Rewrite]
Voice Actors
Nakagami, Ikumi
Ozaki, Mami
Fuchigami, Mai
Iguchi, Yuka
Kayano, Ai
News
09/06/2022, 11:53 AM
Here are the North American anime, manga, and light novel releases for September. Week 1: September 6 - 12 Anime Releases Boruto: Naruto Next Generations Set 13 Blu-...
08/26/2021, 11:42 PM
The official website of the six-part Girls & Panzer: Saishuushou (Girls und Panzer das Finale) movie series announced on Friday that the third movie's Blu-r...
06/25/2021, 03:43 PM
In this thread, you'll find a comprehensive list of anime and manga licensed in the second quarter (Jul-Sep) of 2021. Summer 2021 anime which were licensed befo...
01/24/2021, 08:20 PM
Here is a collection of promotional videos (PV), television ads (CM), and trailers for the last week. This thread excludes videos that have already been featured in ...
09/20/2020, 04:49 PM
PV Collection for Sep 14 - 20 Here is a collection of promotional videos (PV), television ads (CM), and trailers for the last week. This thread excludes videos that ...
Reviews
robert788
Girls & Panzer: Saishuushou Part 3 (2021) Another fantastic addition to this series in what is a little shorter than I expected it to be but then it is still great. I love people who talk about inaccuracies, sure the ammo seems dangerous but weirdly not at the same time, some tanks move faster than they would in real life; that's one hell of a fast Churchill in this show. It is however just good fun. The art style is the same as before if not a bit more polished with every part and will age fantastically. Tanks have superb detail as always. The sound qualityis great, the combat is always an absolute delight to hear. The music is great and the general sound is really good. The characters continue to develop but the length of time between the parts can make you sort of forget how the story is being built up. It is also great to see the team switch its reliance away from certain characters at times. Seeing the 'underdog' teams doing well is also really good fun to see. Seeing Erika when she was getting annoyed in her tank was fantastic and sent a chill down my spine. Still my favourite character. Overall, this is another fantastic addition and one that really makes me want the next part to come out today! What a cliffhanger that was at the end. 10/10. I love this series.
PixelB
I'm going to just be going over Girls & Panzer as a whole. I wasn't coming into this series expecting much. I really have not done too much research on this, but if Girls & Panzer was not the first, at the very least, Girls & Panzer was the first iconic and most popular series that brought a CGDCT genre along with some action. In Girls & Panzer's case, it was tanks and high school girls. An unlikely combo, and unexpectedly, this combo actually worked, so well that a lot of series spawned from this idea of combining cute girls and violent things. I'm not goingto go over all of them: they're so many offshoots that I can't even name them all, but series I remember would be: Kantai collection, Princess Principle, Slay the Spyce, Spy Room, etc. There's girls that are ships, girls that fight aliens in airplanes, girls that are spies, like damn, there's no end to series like these. And I hated all of them. Honestly, it didn't work. There's a dissonance, a huge contrast between the serious nature of something like war or espionage and girls eating cakes for an afternoon tea party. Or for the silly ones, too much fanservice or just outright bad writing. Girls & Panzer definitely dominates its competition, even over a decade later. That's because it was able to balance the fun nature of the CGDCT genre and the serious tank-fighting genre. What was the first thing that brought these two together? Ridiculous worldbuilding. Let me introduce Senshado. It normalizes tank fighting as a regular high school sport. When Tanks get hit point blank, the people inside the tank don't die, a white flag indicating surrender pops out instead. With this as its foundation, the meshing of the two things work. You might be thinking that this is ridiculous. I mean, it really is. Only girls fight in tanks in this universe. Senshado matches are conducted in cities, where property damage is allowed, let alone having to repair tanks. Oh yeah, and girls pop out of their hatches when shells are fired at them, and even when they get hit and the tank turns over 50 times, the people inside are fine. Did I mention that there are crazy tactics that wouldn't ever be viable in real life that are used here, like using tanks as bridges? But this is a good thing. This way, I don't need to watch something akin to 86 or Princess Principle, where girls are killing people in a battlefield or fight, only to return to acting like a normal high schooler, like they never experienced a life or death situation in the first place. This way, tank fighting can be viewed as a sport, and there's nothing strange about girls doing tank fights as a sport. What were your expectations? Realistic tank warfare? Come on now. Usually, tanks fought with air support or infantry, and at the very least, nothing like a battlefield where there were only tanks. Or what, you wanted to watch yet another "spy organization" where seemingly normal high school girls are actually working for an evil organization, and have been trained in tank warfare since they were young orphans! I'm not a history buff, nor am I a tank buff, and nor am I a war buff, but I think that if you're watching a show where high school girls are fighting in tanks, you should view it as more of a fantastical setting rather than one grounded in reality. In fact, the world building, is fun, surprisingly enough. Schools are located on aircraft carrier ships, and that brings a whole different dynamic and buildings that Girls and Panzer brings. You get to see below the decks of the ship, you see naval structures, and overall, the shift in setting to a ship on a sea makes for a whole new experience for the show. One of my favorite episodes was actually the OVA, where the girls explain how the ship functions, from its structures, to how it is manned, to the many different places you can explore in the ship. Now, onto the meat of the show: characters and story. Honestly, they're both not amazing, but for the time that this show had, it isn't bad. In the first season, the anime tried to cram in three fights, introduction of 5 different tank crews, as well as character development and worldbuilding. That is not going to feasibly happen in 12 episodes if you're not cutting corners. Of course, the anime is going to not develop each and every tank crew. Instead, they're reduced to specific types of teams with there bizzare habits and personalities. You got the freshmen crew, who adore the upperclassmen while also being weak willed and overall, childish. You have the volleyball team, the history nerds, the gaming club, you have the sailors, you have the student council team, and you finally have the main characters anglerfish team. While each team may get varying levels of dialogue and screen time, for the most part, you're going to be seeing them in tanks more often than not as long as they're not the anglerfish team. And that's a bit sad. I actually like most of the clubs, and they give a lot of personality despite their lack of characterization and screen time. I wonder how good the show would have gotten if it had more time? There's just lacking slice of life scenes that are essential to making good characters. I especially liked the history crew the most, but they just don't have a lot of time to shine in the show, which is a shame. I say that the anglerfish gets a lot of screen time outside of tanks, and while that might be true, they're not super amazing by themselves. Their introductions and subsequently becoming friends are definitely boring to watch, but it's acceptable for what it is. The anglerfish team is extremely average in terms of their characters. Not great, but also not bad. Fights also suffer from pacing issues. A lot of the fights in the show are too fast paced, and even though tanks being taken down should be a big turning point in fights, a lot of the time, you can't even keep track how the tanks got shot down since the scene immediately moves on. There's not much of a focus on understanding the viewpoints of either team, with their limited information, and tactics can be sloppy at times or outright not matter at all. Each team has their own set of tanks, and there could have been a much bigger potential for amazing fights. Yes, there are still fun fights to watch, and each team certainly has their own strategies. Anzio's team has smaller tanks, but manage to overwhelm bigger ones with numbers advantages, Continuation high school has a skilled sniper, and so does the US team. You have a lot of variation in setting, whether be the tanks fighting in an amusement park or a snow covered mountain, or even just a jungle. However, You really would have wished for more in depth fights. Some sports anime drag out one quarter in a soccer game for episodes on end, but entire 10 vs 10 tank fights are conducted in a mere episode in Girls und Panzer. There's spectators, but you certainly never hear commentators talking about the games, which would have helped with the pacing a lot more in terms of discerning each teams' intentions. The only "good" fight that I really liked was the first movie, which is to be expected, since it was about 50+ minutes long. There were still not a lot of tactics used in that movie, but it was also a 30 vs 30 tank fight, so I'll give it some slack. Strategies, in the end, become essential only in certain turning points. Like, a tank physically blocking a tunnel to buy time so that their teammate can fight one on one with the flag tank was an essential strategy, but on the other hand, they don't matter at all. If a team gets high ground advantage on a canyon precipice and are bombarding tanks in the river below, I expect there to be at least some losses, but there aren't any. If a team manages to get the other side's tanks stranded on a bridge where there's nowhere else to go, I expect some losses. But there aren't any. Well structured fights are not Girls Und Panzer's forte. The lack of attention to detail in fights go hand in hand with lack of character development. If characters were more developed, they could have their time to shine in fights, and they sometimes do have their minute of glory, eliminating one or two tanks before going down, but overall, it's usually just Miho and her crew steamrolling every other tank while the rest of her crews handle the scraps. I mean, in Saishuushou Part 3, Miho's crew singlehandedly crushes 5 tanks out of 10 despite being outnumbered 3 to 1 or 5 to one the entire time. Yet, even so, I did like all of the characters, and the teams they fought equally possesses fun characters. In the end, all of the fights are really messy with not too much thought put into it, but it still puts out a strong showing. Tank CGI is actually a lot better than you'd expect for anime CGI, so there were no problems with me watching it. The bizzare ways that tanks fought in the anime were also fun to watch. You just have to set your expectations for shows like these, and if you do, Girls Und Panzer is a fun watch that manages to incorporate high school girls and tank fighting in a cohesive fashion, which is not something I have ever seen done before in other shows.
Eva_Unit_00
The third installment of the Girls und Panzer series from Actas Studios. From beginning to end the show is non-stop, face paced action with almost seamless transitions. Where GuP succeeds, and remains the bread and butter of Actas is that it is EXACTLY what the hell it is, Girls and Tanks, it doesn't try to be anything more than that. The show also succeeds in it animation directing and sound design. Albeit farfetched, the idea of the tanks maneuvering like Ferrari's through a jungle stretches the reality of what tanks were capable of doing. Sound design is outstanding! If you've ever seen a real tankor heard it move, you'd know how tracks sound as they click. The sound design in GuP has done an excellent job in bringing that lifelikeness to our ears everything is well thought out from the way shell is loaded into the battery to gunfire ricochets. Why should you watch this anime? If you have watched the previous 2, then this picks up right where it left off. If you like historical, sports, school club, as well as some science-fiction with little world building, this show is for you. If you have followed the show from it's earlier seasons and films, you find yourself rooting for the Girls of Oarai as they continue to press onward as the underdogs in the art of Senshadou. A show that is not focused on lethal combat but instead the use of tactics and teamwork. An adrenaline rush from the words, "Panzer Vour!." Why you should not watch this anime? First reason being, this is a continuation of the, 'Das Finale,' series that take place after the events of the original series as well as the, 'Der Film.' If you've come for something dramatic or intellectually stimulating, Girls Und Panzer is not for you. If you need something completely grounded in reality, Girls Und Panzer is not for you.
SCLFI
Das Finale 3 doesn’t break new ground with the Girls Und Panzer series, but it does provide new experiences, which, at its core, is one of the main things that you can stand to expect out of a sequel. Resuming immediately with the fight between Oarai and Chi-Ha-Tan, they don’t waste any time getting right into the heat of battle, and this first battle constitutes about half of the film’s 47 minute runtime. One facet that becomes immediately significant is that it takes place in the jungle and at night time, two items that make it majorly different to any other battle in the series,there was the one with Pravda, but that was far more static in its approach, and never directly acknowledged that it took place at night, whereas now people are deploying flares, and the loss of light becomes a tactical consideration on multiple occasions. A large portion of this particular battle involves the commanders of both teams both trying to chase each other through the thick jungle, an area which is mostly identical in its design, as while Chi-Ha-Tan can make use of oceans through their amphibious tanks, most of this battlefield consists of the same old trees and foliage, which makes it difficult to see, something furthered by the frequent POV shots. This lack of visibility goes a long way in establishing tension, I noted one specific instance in which the camera zoomed out, showing the tank column in its entirety, which was uncharacteristic of the general cinematography up until that point, and almost took me out of it, as that shot was there to give the viewer a complete understanding of the situation, whereas piecing together the limited information available not only demands concentration from the viewer, but puts them in the same position as the characters. But ignoring that one specific shot that went against that, it’s well orchestrated, there’s a fine balance between obfuscating some of the details in the background (on both teams, critically) to create tension and just editing it in such a way that the viewer has no actual idea what’s going on, but they did a good job on this one. Regarding orchestration, in this opening battle, there is a distinct lack of music, which is not to say there is none at all, but I think I only counted hearing any music at all twice, and in case you forgot, that’s twice over a 20 minute period, and while it is true that the absence of music can help create tension, the few instances in which it was heard definitely helped to accentuate the action, I never felt there was a time in which they used music when I thought the scene would have been better with it, whereas by contrast I did notice its absence and its effect in some scenes, at times when there was no dialogue, no music, just repeated shots of the Panzer IV driving through the jungle, and then cutting to the Chi-Ha also driving (don’t ask me why Chi-Ha-Tan has to be one letter away from Chi-Ha tank), which didn’t necessarily get tiresome, as there was always a ‘subplot’ through the other tanks in both teams trying to take advantage of the lack of visibility to try and pull off something on the flank. And despite what I’ve suggested, it’s not as though they never had a visual on the other, as watching two tanks drive towards each other without even being within attack range for 10 minutes would have been about as much fun as it sounds, it just so happened that, to maintain their historical parallels, both sides are a bit arse when it comes to jungle warfare. Moving on, one significant point I found throughout was a general experimentation when it came to strategy. There’s one particular scene in which Erika has a flashback about “finding her own senshado”, and considering it was an extended close-up of her staring directly at the camera, I guess that was a metacommentary, as there is a clear distinction between here and other GuP episodes and films, owing largely to the format, which is also new. Previously, you could expect one battle per episode, and correspondingly, they would fit in one insane strategy that probably involves shooting the tank in mid-air, which promptly ends the match. The jungle setting and division of the different teams means they have more opportunities to pull off some crazy moves, and they made good use of those opportunities, the best of the bunch being when the M3 Lee rotated its main gun 180 degrees to kill two tanks at once. This increase in boldness seems to be facilitated by a considerable increase in speed, I guess everyone must’ve accidentally filled their tanks with plutonium in place of petrol, because these tanks are going real fucking fast, and I don’t just mean fast relative to the giant hunks of metal that tanks normally are, in some of these scenes they’re going faster than actual racing cars, but, in case you had not caught on by now, they are not attempting to realistically depict armoured warfare, which is good, because that means we get moments like the shitty little Italian tankettes scrambling to protect their flag like a bunch of insects, which is not a commentary on the Italians as people. But, I mean, a minute prior to that happening they slagged off fish and chips, so there is no argument to be made that the Italians did not deserve to die. Back on topic, it seems there is also a greater deal of risk at play, obviously, there is plot armour, I think we all know that parts 4-6 are all going to end with Miho winning every battle so Momo can get into university and we can get the happy ending, but despite this fact, there is a clear increase in risks inherent, there are more considerable instances of Oarai being placed in considerable danger, and in general, the matches themselves feel a lot more fair, both teams have more pronounced moments where things go well, and ones where they don’t. Still, despite their methods to mix up the formula, it is the same old, same old. They’ve established an adversary for part 4, namely the Finns whose school I’m not even going to attempt to spell, and it’s interesting to see the way in which they framed them. Matter of fact, the general depiction of all the teams has changed a fair bit since previous iterations, and a good enemy is always more interesting narratively than a good ally. Compared to Der Film, wherein basically everyone except Oarai kind of just morphed into the same character with the same goal and beliefs, this film’s made a good effort to highlight the varying levels of competence across the board, and secondarily, in the latter half of the film they actually bring back the music, namely the teams’ leitmotifs, and it appears with a frequency more in line with what you should expect, and despite their shorter form, the other battles they show throughout the film are just as good, with just as much in the way of interesting visuals and strategies being conducted on both ends, and the wider scope of this film goes a long way in showing just how expansive the series really is. Das Finale 3 is a solid film all around, it’s not particularly long, so its extensive dedication in its runtime to its opening battle does lead to less time for everyone else, so I hope your favourite character isn’t from Oarai or Chi-Ha-Tan, because you’re only going to see them for 3 minutes at best, but that doesn’t distract from the overall quality of the experience, which is very refreshing, the tone, editing, pacing, cinematography, and just the general combative strategies that you see being executed are all fresh, with a clear willingness to experiment and perform new tricks with an old series. Das Finale 3 is an exercise in showing just how much you can do with a runtime half that of a standard feature film, and how quickly you can establish crucial points with a basic setting, and it communicates primarily with its visuals, rather than words. An excellent piece, and my contender for the best item in the Das Finale hexology to date.
johnbradshaw
What a great way to start off 2022. I've been waiting for this short movie about a year til it got a proper sub. And I must say, Girls & Panzer never disappoint even after so many ovas and seasons, their production quality and story-wise still hold up and imo, even improved. Which I can't say for many other anime or TV shows. For a 48 min movie, Das Finale Part 3 is heavily action packed. Start right where it left off in Part 2, the battle between Ourai and Chihatan is hotter than ever. What I really love that now after many season, these tankbattle has evolved, they definitely have better strategies, the teams have better motivations and they're still pretty consistent with the over the top anime tank physics. That led to some ridiculous but extremely impressive situations. We also get a glimpse of other battles in the quarter finals and got introduced to some very interesting characters. But I'll leave it at that for you to enjoy. I do find some directing choice for this movie kinda efficient. The way they use the POV of the tank rider really elevate the emergent feeling of the battle. I love it. Also they tend to use many realistic shot of nature blending in with the 3d model of the tank, while it's nice, sometimes you will feel the scenery is pretty out of place. The Osts is very fitting. Up with the mood and catchy ed. I may be a bit bias here. But I do think Girls & Panzer: Des Finale Part 3 deserved a very high score. It has everything to entertain a viewer like me. And even better, it ended with a bang. A Big Bang. And leave me wanting for more. Can't wait til Part 4 arrived. See you in a year, hopefully...
LoliSlayer_
uhh theres so much to like about this movie yet so much else to hate on light spoilers excluding a single part which i have marked later on first of all, great fights like always. I don't think that I'll ever get tired of such hi action fights. I also understand the use of CG because of the jungle environment and other things that made it an actually acceptable way of animating things given the budget of the movie. but then there's the bad First of all, there is a slight overreliance on CG, as many of the camera shots are made from angles that could only be donein 3d, but many of them are fancy for the heck of it. In the first half of the movie, one very common camera shot is one that is placed basically directly beneath the gun. This kind of choreography may seem like a good move because of how intense such a first person perspective can be, but only being able to see so little of the tank that the camera is mounted onto makes understanding which tank the camera is currently following extremely difficult, and I constantly found myself trying to piece together what was happening. This gets better in the second half of the movie with the more zoomed out angles, but there is still a bit of confusion to be had. another thing is that the second half of the movie feels a lot more rushed when compared with the first half as many of the matches are over in a matter of minutes which hinders any chance of the viewer being able to process the situation that the tanks are in. yes there were many delicious maneuvers, but the rush made even the finest scenes a lot more confusing than they should have been. Heck, even the final match which returns back to the perspective of the main gang seems a lot more rushed, as if they were trying to rush an ending after absolutely destroying their budget in the first half. BIG SPOILER PART something small that I want to point out too is how there was kind of some plot armor/ plot antiarmor in the final fight with the main tank being able to escape being surrounded by multiple tanks without a hitch, a situation which the tank definitely should not have been able to escape from. Furthermore, the main tank being shot at by the sniper tank after escaping felt kinda forced and upsetting to me since that team had pulled the same trick in the previous round and if anything, ourai with their masterful strategist should have been able to study their tactics and have seen the sniper coming the second that they realized that there was a lone tank on a hill somewhere. plus seeing repeated camper strats was kinda disappointing too since I feel like that kind of trick can only be pulled once before it looses its shine. BIG SPOILER PART OVER Finally, although the fight scenes were intense, they paled in comparison to the utter euphoria that I felt at the end of the first movie with a genius plan bearing fruit in one heck of a climax. Instead, this movie was more like a patchwork of many different scenes as it finnished up a previous fight, went over some of the other fights of the other teams, and finally started another match. This kind of break up of matches really sucked the happiness out of me as i couldn't become properly immersed into any single given match. overall, I feel like this movie lacks quite a lot when compared to many of the other entries in this series, but hey its still a panzer movie and I can get behind that. I'd probably rank it a 7 because of how it fares when compared to the other movies, but imma give it an 8 cuz at the end of the day im still happy that we got another movie out of this franchise
Thekingmcking
Overall, 10/10. Singlehandedly the best installment in the entire Girls Und Panzer (GuP) franchise. Is that a very bold statement to make? Yes. But it does not come without fair reason and much thought. I put below a tl;dr below alongside my full review. tl;dr The third installment to the Girls und Panzer: Das Finale is by far the single most enjoyable 40 minutes of this entire anime that I've come in contact with. From start to finish it is a nonstop action sequence, filled to the brim with glistening art and sound effects that made me pause numerous times to rewatch. The settings and ambiancecreated in the episode shook me to my very core, and I couldn't believe what I was viewing. The story is pretty standard, continuing directly where the second installment left off, we see our favorite tank girls in their full glory, and we get to see our fan favorites return to the screen in full effect! Here is the segmented part of the review. Story: 9/10 The story is a direct continuation of part II, as expected. However, instead of focusing on just one battle the entire time, we get to see 4 different battles from over 6 different schools. Basically, if you've been craving just an hour of just the finest battles, trick shots, tactics, and more, this is probably the rawest form of that in the entire anime. There isn't much more to say about the story other than it just continues on with little bits of remembrance to the past, and if its been a while since you've last viewed part II, no worries because they go over the issues that you'd need to remember anyhow. From start to finish, it is just a cluster of some of the most intense (and downright hilarious) battles that the anime has presented. Art: 8/10 Compared to the rest of the anime installments, which I'd give probably a 6-7/10, the art in this one was glorious. Amazing settings with unique battlefields and animation of tanks so beautiful it'd make a full tank enthusiast quiver. It felt so smooth the entire time, with lots of care and attention to detail scattered throughout the anime. Sound: 9.5/10 Oh, the glorious glorious soundtrack... I cannot begin to just say the chills I got listening to the country's themes playing over their respective tank battles, it's always such an amazing joy with this anime whenever I just hear German or Russian war songs blasting over the intrepid sounds of tank bullets hitting metal... *ahem* The soundtrack returns in full force in all its glory to deliver an engaging and phenomenal listening experience the entire time, that ost never misses a beat. Character: 10/10 Probably my favorite part about this installment was the characters. We get all our fan favorites returning all at once in their own respective battles. Head-to-head battles against our favorite teams, full of lively banter, insults, kawaii moments, and more. The characters in this movie felt so real that it made me feel like I was a part of this anime, fighting alongside them as they cried of joy or quivered in fear. Absolutely amazing job. Overall, 10/10. My enjoyment was through the roof the entire time, I felt a sense of pure enjoyment while watching anime that I hadn't felt in a long time. To part IV! Panzer Vor!
earl_of_sandvich
Not long before the Blu-Ray release of episode 3, Bandai Visual released a teaser (first 10 minutes?) on YouTube, continuing the heavy action of the second round battle thus far. This teaser showed Chihatan clearly trying to isolate the Panzer IV from the rest of the team, which makes tactical sense as it's the brains of the operation and one of the strongest tanks in the team. But having knocked out Ooarai's 3 heaviest tanks (Mk IV, B1 bis, Porsche Tiger), Chihatan's mobility advantage is diminshed, making the odds more even. I predicted that if they focused too much on the Panzer IV (which wasn'teven the flag tank), they would leave themselves open to an effective counterattack since they're losing sight of threats like the StuG III and Hetzer. Yeah, spoiler warning. I thought it was just hilarious that the typically sleepy Mako is hyper at night, and Azusa as expected is becoming second only to Miho as a tactician. In the interlude part featuring the other teams' round 2 matches, I rather liked the fight featuring Erica, who finds her groove after a frustrating standoff with Pravda, and the scene in the lower deck bar where Mako enjoys a melon soda float. The 3rd round fight against Keizoku concludes the episode with a surprise, though honestly knowing Keizoku's commander and the 2nd round match against Saunders, anyone could see it coming. As if to make up for the lack of anime physics from episode 2, the episode 3 fights turn the tank-destroying physics to the next level, from the super-fast Matilda IIs to the ever-ridiculous BT-42. There's no song number like in the previous 2 episodes, and the soundtrack is largely the same as before. There's a fun yet even more ridiculous extra episode on the Blu-ray, but that's a review for another day. Next episode will probably become available in at least a year, and Ooarai will again be at a disadvantage. All signs point to St. Gloriana as the last boss, so it will be up to teamwork.
yoyowhatup
--- The review contains spoilers --- Far better than Das Finale Part 1 and 2! The story continues with Chihatan vs Oarai. But we also get to see the other schools battle it out.Kuromorimine vs Pravda, Keizoku vs Sanders, and Gloriana vs Anzio. It’s pretty obvious who is gonna win but SPOILERS (stop reading if you don’t wanna be spoiled) Ok, so obviously Oarai wins because they are the main characters, but the match was really close. In fact, Oarai loses more tanks than Chihatan and almost loses. The long chase scenes inside the tropical forest was amazing. I got a lot of WW2 Pacific vibes. Gloriana beats Anzio (obviously) Kuromorimine defeats Pravda because Das Finale is as much about Erika learning to command her forces in the absence of her beloved senpai, as it is about Miho trying to get her senpai into university. Erika learns to stop trying to imitate Maho, and find her own identity and tactics. It’s obvious Erika is gonna beat Gloriana and be the final boss battle character of Das Finale. Keizoku defeats Sanders, because the plot demands so. Das Finale is about Oarai fighting schools they previously haven’t, so this was also obvious. However, the way in which they won was a pleasant surprise. Apparently they have a character based on the “White Death” who can snipe using tanks from really long range. Das Finale ep 3 ends with Oarai vs Keizoku, and Miho’s tank being taken out by this new sniper character. Overall I really enjoyed Das Finale 3. I think it was far better than 1 or 2. It was really surprising to see Miho’s tank taken out twice in the same episode.